init
28
Flappy.sln
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.23107.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Flappy", "Flappy\Flappy.vcxproj", "{9035B83C-F117-480E-9DEB-435AA0EBEA3F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Debug|x64.ActiveCfg = Debug|x64
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||||
{9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Debug|x64.Build.0 = Debug|x64
|
||||
{9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Debug|x86.Build.0 = Debug|Win32
|
||||
{9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Release|x64.ActiveCfg = Release|x64
|
||||
{9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Release|x64.Build.0 = Release|x64
|
||||
{9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Release|x86.ActiveCfg = Release|Win32
|
||||
{9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
BIN
Flappy/Assets/bird.png
Normal file
|
After Width: | Height: | Size: 282 B |
BIN
Flappy/Assets/ceiling.png
Normal file
|
After Width: | Height: | Size: 110 B |
BIN
Flappy/Assets/font_big.psd
Normal file
BIN
Flappy/Assets/font_big_0.png
Normal file
|
After Width: | Height: | Size: 121 B |
BIN
Flappy/Assets/font_big_1.png
Normal file
|
After Width: | Height: | Size: 130 B |
BIN
Flappy/Assets/font_big_2.png
Normal file
|
After Width: | Height: | Size: 126 B |
BIN
Flappy/Assets/font_big_3.png
Normal file
|
After Width: | Height: | Size: 125 B |
BIN
Flappy/Assets/font_big_4.png
Normal file
|
After Width: | Height: | Size: 133 B |
BIN
Flappy/Assets/font_big_5.png
Normal file
|
After Width: | Height: | Size: 126 B |
BIN
Flappy/Assets/font_big_6.png
Normal file
|
After Width: | Height: | Size: 126 B |
BIN
Flappy/Assets/font_big_7.png
Normal file
|
After Width: | Height: | Size: 131 B |
BIN
Flappy/Assets/font_big_8.png
Normal file
|
After Width: | Height: | Size: 125 B |
BIN
Flappy/Assets/font_big_9.png
Normal file
|
After Width: | Height: | Size: 125 B |
BIN
Flappy/Assets/font_small.psd
Normal file
BIN
Flappy/Assets/font_small_0.png
Normal file
|
After Width: | Height: | Size: 99 B |
BIN
Flappy/Assets/font_small_1.png
Normal file
|
After Width: | Height: | Size: 110 B |
BIN
Flappy/Assets/font_small_2.png
Normal file
|
After Width: | Height: | Size: 96 B |
BIN
Flappy/Assets/font_small_3.png
Normal file
|
After Width: | Height: | Size: 90 B |
BIN
Flappy/Assets/font_small_4.png
Normal file
|
After Width: | Height: | Size: 112 B |
BIN
Flappy/Assets/font_small_5.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
Flappy/Assets/font_small_6.png
Normal file
|
After Width: | Height: | Size: 92 B |
BIN
Flappy/Assets/font_small_7.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
Flappy/Assets/font_small_8.png
Normal file
|
After Width: | Height: | Size: 101 B |
BIN
Flappy/Assets/font_small_9.png
Normal file
|
After Width: | Height: | Size: 100 B |
BIN
Flappy/Assets/land.png
Normal file
|
After Width: | Height: | Size: 278 B |
BIN
Flappy/Assets/medal_bronze.png
Normal file
|
After Width: | Height: | Size: 354 B |
BIN
Flappy/Assets/medal_gold.png
Normal file
|
After Width: | Height: | Size: 284 B |
BIN
Flappy/Assets/medal_platinum.png
Normal file
|
After Width: | Height: | Size: 337 B |
BIN
Flappy/Assets/medal_silver.png
Normal file
|
After Width: | Height: | Size: 340 B |
BIN
Flappy/Assets/pipe-down.png
Normal file
|
After Width: | Height: | Size: 456 B |
BIN
Flappy/Assets/pipe-up.png
Normal file
|
After Width: | Height: | Size: 421 B |
BIN
Flappy/Assets/pipe.png
Normal file
|
After Width: | Height: | Size: 161 B |
BIN
Flappy/Assets/replay.png
Normal file
|
After Width: | Height: | Size: 596 B |
BIN
Flappy/Assets/scoreboard.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
Flappy/Assets/sky.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
Flappy/Assets/sounds/sfx_die.ogg
Normal file
BIN
Flappy/Assets/sounds/sfx_hit.ogg
Normal file
BIN
Flappy/Assets/sounds/sfx_point.ogg
Normal file
BIN
Flappy/Assets/sounds/sfx_swooshing.ogg
Normal file
BIN
Flappy/Assets/sounds/sfx_wing.ogg
Normal file
BIN
Flappy/Assets/splash.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
Flappy/Assets/thumb.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
162
Flappy/Flappy.vcxproj
Normal file
@@ -0,0 +1,162 @@
|
||||
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Flappy</RootNamespace>
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22
Flappy/Flappy.vcxproj.filters
Normal file
@@ -0,0 +1,22 @@
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130
Flappy/main.cpp
Normal file
@@ -0,0 +1,130 @@
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include <random>
|
||||
|
||||
const float g = 7.8;
|
||||
const int WINDOW_X = 600;
|
||||
const int WINDOW_Y = 800;
|
||||
const int pipe_dist = 300;
|
||||
|
||||
int main()
|
||||
{
|
||||
std::mt19937 rng(time(NULL));
|
||||
std::uniform_int_distribution<int> rgen(100, 200);
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
|
||||
|
||||
// Init flappy
|
||||
sf::Texture flappy_texture[4] = { sf::Texture(), sf::Texture(), sf::Texture(), sf::Texture() };
|
||||
for (int i = 0; i < 4; i++) {
|
||||
flappy_texture[i].loadFromFile("Assets\\bird.png", sf::IntRect(0, i*12, 34, 24));
|
||||
}
|
||||
|
||||
sf::RectangleShape flappy(sf::Vector2f(34, 24));
|
||||
flappy.setTexture(&flappy_texture[0],false);
|
||||
flappy.setPosition(WINDOW_X / 2, WINDOW_Y / 2);
|
||||
|
||||
// Init world
|
||||
sf::Texture background = sf::Texture(); background.loadFromFile("Assets\\sky.png");
|
||||
sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8);
|
||||
sf::Texture land = sf::Texture(); land.loadFromFile("Assets\\land.png");
|
||||
sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(2, 2);
|
||||
sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("Assets\\pipe-down.png"); pipe_up.loadFromFile("Assets\\pipe-up.png");
|
||||
sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down);
|
||||
sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("Assets\\pipe.png");
|
||||
sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
|
||||
|
||||
double momentum = 0;
|
||||
int r = 0;
|
||||
|
||||
while (window.isOpen())
|
||||
{
|
||||
std::cout << r++ << std::endl;
|
||||
|
||||
sf::Event event;
|
||||
while (window.pollEvent(event)) {
|
||||
if (event.type == sf::Event::Closed) {
|
||||
window.close();
|
||||
}
|
||||
}
|
||||
|
||||
// Move pipes, background
|
||||
|
||||
if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) {
|
||||
pipe_down_sprite.setPosition(WINDOW_X, rgen(rng));
|
||||
pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
|
||||
}
|
||||
else {
|
||||
pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - 0.2, pipe_up_sprite.getPosition().y);
|
||||
pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - 0.2, pipe_down_sprite.getPosition().y);
|
||||
}
|
||||
|
||||
if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
|
||||
background_sprite.setPosition(0, 0);
|
||||
}
|
||||
else {
|
||||
background_sprite.setPosition(background_sprite.getPosition().x - 0.1, background_sprite.getPosition().y);
|
||||
}
|
||||
|
||||
if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X) {
|
||||
land_sprite.setPosition(14, land_sprite.getPosition().y);
|
||||
}
|
||||
else {
|
||||
land_sprite.setPosition(land_sprite.getPosition().x - 0.2, land_sprite.getPosition().y);
|
||||
}
|
||||
|
||||
if (flappy.getPosition().y > land_sprite.getPosition().y) {
|
||||
flappy.setPosition(WINDOW_X / 2, WINDOW_Y / 2);
|
||||
momentum = 0;
|
||||
std::cout << "dead";
|
||||
}
|
||||
|
||||
sf::Vector2f f_pos = flappy.getPosition();
|
||||
sf::Vector2f p_pos = pipe_up_sprite.getPosition();
|
||||
|
||||
if (((f_pos.x < p_pos.x + 26) && (f_pos.x > p_pos.x)) && ((f_pos.y > p_pos.y) || (f_pos.y < p_pos.y - pipe_dist))) {
|
||||
f_pos = sf::Vector2f(WINDOW_X / 2, WINDOW_Y / 2);
|
||||
momentum = 0;
|
||||
std::cout << "dead";
|
||||
}
|
||||
|
||||
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
|
||||
momentum = -.4;
|
||||
}
|
||||
|
||||
momentum += g / 10000;
|
||||
f_pos.y += momentum;
|
||||
flappy.setPosition(f_pos);
|
||||
|
||||
window.clear(sf::Color::Black);
|
||||
window.draw(background_sprite);
|
||||
window.draw(land_sprite);
|
||||
window.draw(flappy);
|
||||
window.draw(pipe_up_sprite);
|
||||
window.draw(pipe_down_sprite);
|
||||
|
||||
pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition());
|
||||
int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height;
|
||||
while (y_pos < WINDOW_Y) {
|
||||
pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
|
||||
y_pos++;
|
||||
window.draw(pipe_shaft_sprite);
|
||||
}
|
||||
|
||||
y_pos = pipe_down_sprite.getPosition().y;
|
||||
while (y_pos > 0) {
|
||||
pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
|
||||
y_pos--;
|
||||
window.draw(pipe_shaft_sprite);
|
||||
}
|
||||
|
||||
window.display();
|
||||
|
||||
|
||||
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||