Files
flappy-bird-sfml/Assets/shaders/TexturedQuadShader.frag
2023-01-18 19:06:01 -08:00

12 lines
271 B
GLSL

uniform vec3 color = vec3(1.0, 1.0, 1.0);
uniform sampler2D textureData;
in vec2 interpolatedTextureCoordinates;
out vec4 fragmentColor;
void main() {
fragmentColor.rgb = color*texture(textureData, interpolatedTextureCoordinates).rgb;
fragmentColor.a = 1.0;
}