5 lines
58 B
GLSL
5 lines
58 B
GLSL
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void main()
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{
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gl_FragColor = vec4(1.0,0.0,1.0,1.0);
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} |
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void main()
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{
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gl_FragColor = vec4(1.0,0.0,1.0,1.0);
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} |