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flappy-bird-sfml/Assets/shaders/TexturedQuadShader.vert
2023-01-18 19:06:01 -08:00

11 lines
233 B
GLSL

layout(location = 0) in vec4 position;
layout(location = 1) in vec2 textureCoordinates;
out vec2 interpolatedTextureCoordinates;
void main() {
interpolatedTextureCoordinates = textureCoordinates;
gl_Position = position;
}