7 lines
205 B
GLSL
7 lines
205 B
GLSL
void main()
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{
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vec4 vertex = gl_ModelViewMatrix * gl_Vertex;
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gl_Position = gl_ProjectionMatrix * vertex;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_FrontColor = gl_Color;
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} |