Final small little tweak to distinguish whats going on in image buffer creation
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@@ -51,10 +51,10 @@ public:
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bool compile_kernel(std::string kernel_path, std::string kernel_name);
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// Create an image buffer from an SF texture. Access Type is the read/write specifier required by OpenCL
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bool create_image_buffer(std::string buffer_name, sf::Texture* texture, cl_int access_type);
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bool create_image_buffer_from_texture(std::string buffer_name, sf::Texture* texture, cl_int access_type);
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// Have CL create and manage the texture for the image buffer. Access Type is the read/write specifier required by OpenCL
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bool create_image_buffer(std::string buffer_name, sf::Vector2i size, cl_int access_type);
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bool create_image_buffer(std::string buffer_name, sf::Vector2i size, sf::Vector2f position, cl_int access_type);
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// Create a buffer with CL_MEM_READ_ONLY and CL_MEM_COPY_HOST_PTR
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int create_buffer(std::string buffer_name, cl_uint size, void* data);
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