config works great, mesh colliders v mesh colliders are very sticky...
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@@ -9,16 +9,25 @@ type = "PhysicsEntity"
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mesh = "ball.obj"
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[entities.position]
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x = 0.0
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y = 0.0
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z = 0.0
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x = 15.0
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y = 3.0
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z = 30.0
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[[entities]]
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name = "camera.1"
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type = "Camera"
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[entities.position]
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x = 15.0
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y = 15.0
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z = 15.0
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[[entities]]
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name = "light.1"
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type = "Light"
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mesh = "light.obj"
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mesh = "light.obj"
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[entities.position]
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x = 20.0
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y = 20.0
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z = 20.0
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