piping the texture attachments
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@@ -2,6 +2,11 @@
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layout(location = 0) in vec4 a_Pos;
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layout(location = 0) out vec3 v_Normal;
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layout(location = 1) out vec4 v_Position;
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layout(location = 2) out vec2 v_Uv;
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layout(set = 0, binding = 0) uniform Globals {
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mat4 u_ViewProj;
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};
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