tweaking for 2d
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@@ -1,30 +1,21 @@
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[[entities]]
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name = "terrain.1"
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type = "Terrain"
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type = "StaticMesh"
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mesh = "test-textured.obj"
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[[entities]]
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name = "ball.1"
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type = "PhysicsEntity"
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mesh = "ball.obj"
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name = "tile.1"
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type = "Sprite"
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texture = "test.jpg"
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[entities.position]
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x = 15.0
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y = 15.0
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z = 15.0
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z = 0.0
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[entities.position.rotation]
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x = 0.0
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y = 0.0
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z = 0.0
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[entities.physics]
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body_status = "static"
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[entities.physics.cuboid]
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x = 1.0
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y = 1.0
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z = 1.0
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[[entities]]
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name = "camera.1"
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