refactor out to multiple files
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@@ -1,10 +1,10 @@
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use bytemuck::__core::ops::Range;
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use bytemuck::{Zeroable, Pod};
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use cgmath::Point3;
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use crate::render::OPENGL_TO_WGPU_MATRIX;
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use std::sync::Arc;
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use wgpu::TextureView;
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use crate::components::{RangeCopy, Position};
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use crate::render::OPENGL_TO_WGPU_MATRIX;
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#[repr(C)]
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