exploring other rendering styles

This commit is contained in:
2021-02-23 21:18:11 -08:00
parent 14b0948b9c
commit 813d2f6f2f
9 changed files with 61 additions and 30 deletions

25
shaders/forward.vert Normal file
View File

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#version 450
layout(location = 0) in vec4 a_Pos;
layout(location = 1) in vec4 a_Normal;
layout(location = 2) in vec2 a_Uv;
layout(location = 0) out vec3 v_Normal;
layout(location = 1) out vec4 v_Position;
layout(location = 2) out vec2 v_Uv;
layout(set = 0, binding = 0) uniform Globals {
mat4 u_ViewProj;
uvec4 u_NumLights;
};
layout(set = 1, binding = 0) uniform Entity {
mat4 u_World;
vec4 u_Color;
};
void main() {
v_Uv = a_Uv;
v_Normal = mat3(u_World) * vec3(a_Normal.xyz);
v_Position = u_World * vec4(a_Pos);
gl_Position = u_ViewProj * v_Position;
}