going to switch the lights over to using position, or maybe flesh out directional light more
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@@ -44,13 +44,7 @@ pub struct RangeCopy<Idx> {
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pub end: Idx,
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}
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#[derive(Clone, Debug)]
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pub struct DirectionalLight {
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pub color: wgpu::Color,
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pub fov: f32,
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pub depth: RangeCopy<f32>,
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pub target_view: Arc<TextureView>,
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}
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#[derive(Clone, Debug)]
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pub struct Mesh {
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