Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!
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resources/ball.mtl
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resources/ball.mtl
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl None
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Ns 0
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Ka 0.000000 0.000000 0.000000
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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