going to update wgpu

This commit is contained in:
2021-02-14 13:55:10 -08:00
parent 9824c1ad61
commit a7c74fc47e
2 changed files with 29 additions and 53 deletions

View File

@@ -134,17 +134,6 @@ impl CameraController {
self.rotate_vertical = mouse_dy as f32;
}
// pub fn process_scroll(&mut self, delta: &MouseScrollDelta) {
// self.scroll = -match delta {
// // I'm assuming a line is about 100 pixels
// MouseScrollDelta::LineDelta(_, scroll) => scroll * 100.0,
// MouseScrollDelta::PixelDelta(LogicalPosition {
// y: scroll,
// ..
// }) => *scroll as f32,
// };
// }
pub fn update_camera(&mut self, camera: &mut Camera, dt: f32) {
// Move forward/backward and left/right
let (yaw_sin, yaw_cos) = camera.yaw.0.sin_cos();
@@ -168,15 +157,6 @@ impl CameraController {
camera.position += view_vector * (self.amount_forward - self.amount_backward) * self.speed * dt;
camera.position += left_vector * (self.amount_left - self.amount_right) * self.speed * dt;
// I'm not a huge fan of this
// // Move in/out (aka. "zoom")
// // Note: this isn't an actual zoom. The camera's position
// // changes when zooming. I've added this to make it easier
// // to get closer to an object you want to focus on.
// let (pitch_sin, pitch_cos) = camera.pitch.0.sin_cos();
// let scrollward = Vector3::new(pitch_cos * yaw_cos, pitch_sin, pitch_cos * yaw_sin).normalize();
// camera.position += scrollward * self.scroll * self.speed * self.sensitivity * dt;
// self.scroll = 0.0;
// Move up/down. Since we don't use roll, we can just
// modify the y coordinate directly.
@@ -193,10 +173,10 @@ impl CameraController {
self.rotate_vertical = 0.0;
// Keep the camera's angle from going too high/low.
if camera.pitch < -Rad(0.0) {
camera.pitch = -Rad(0.0);
} else if camera.pitch > Rad(PI) {
camera.pitch = Rad(PI);
if camera.pitch < -Rad(0.001) {
camera.pitch = -Rad(0.001);
} else if camera.pitch > Rad(PI - 0.001) {
camera.pitch = Rad(PI - 0.001);
}
}
}