got a good obj file, finally

This commit is contained in:
mitchellhansen
2021-07-18 23:42:28 -07:00
parent 00a4a4275a
commit c06d884050
6 changed files with 91 additions and 58 deletions

View File

@@ -290,11 +290,6 @@ impl RenderState {
}],
});
/*
There appear to be two passes required for shadows, the shadow pass, and the forward pass
Need to open this up in renderdoc and see what it's actually doing
*/
let shadow_pass = {
let uniform_size = mem::size_of::<ShadowUniforms>() as wgpu::BufferAddress;