entity spawning. great success
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@@ -1,6 +1,11 @@
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use std::collections::HashMap;
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use std::fs;
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use std::path::PathBuf;
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use std::time::Instant;
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use cgmath::{Euler, Quaternion};
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use config::Config;
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use config::File;
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use legion::world::SubWorld;
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use legion::IntoQuery;
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use legion::*;
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@@ -8,15 +13,66 @@ use nalgebra::Quaternion as naQuaternion;
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use rapier3d::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
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use rapier3d::geometry::{BroadPhase, ColliderSet, NarrowPhase};
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use rapier3d::pipeline::PhysicsPipeline;
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use crate::camera::{Camera, CameraController};
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use crate::components::{Collider, LoopState, Mesh, Physics, Position};
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use crate::geometry::{load_obj, RawMesh};
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pub struct EntityMeta {
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pub name: String,
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pub ent_type: String,
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pub mesh: String,
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}
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pub struct RuntimeState {
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config_db: Config,
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mesh_cache: HashMap<String, RawMesh>,
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}
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impl RuntimeState {
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pub fn build() {
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pub fn new() -> RuntimeState {
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let mut settings = Config::default();
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settings
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// File::with_name(..) is shorthand for File::from(Path::new(..))
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.merge(File::with_name("conf/entity_spawns.toml"))
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.unwrap();
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RuntimeState {
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config_db: settings,
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mesh_cache: Default::default(),
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}
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}
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pub fn get_mesh(&mut self, mesh: &str) -> Option<&RawMesh> {
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self.mesh_cache.get(mesh)
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}
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pub fn get_configured_entities(&mut self) -> Vec<EntityMeta> {
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let mut out = Vec::new();
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for entity in self.config_db.get_array("entities").unwrap() {
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let table = entity.into_table().unwrap();
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out.push(EntityMeta {
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name: table.get("name").unwrap().kind.to_string(),
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ent_type: table.get("type").unwrap().kind.to_string(),
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mesh: table.get("mesh").unwrap().kind.to_string(),
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});
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}
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out
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}
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pub fn preload_meshes(&mut self, resources_path: PathBuf) {
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log::info!("Preloading meshes...");
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let paths = fs::read_dir(resources_path).unwrap();
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for file in paths {
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let file = file.unwrap();
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let filepath = file.path().clone();
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let filename = String::from(file.file_name().to_str().unwrap());
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if filename.ends_with(".obj") {
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let mesh = load_obj(filepath.to_str().unwrap()).unwrap();
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self.mesh_cache.insert(filename, mesh);
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}
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}
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}
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}
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