fixed the lights, but I somehow broke shadowing
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@@ -202,16 +202,6 @@ impl RenderState {
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end: 20.0,
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},
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target_view: target.clone(),
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pos: Position {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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rot: Euler {
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x: Deg(0.0),
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y: Deg(-25.0),
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z: Deg(0.0),
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},
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},
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}
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}
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