adding texturing, getting sidetracked by config loading
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@@ -10,8 +10,21 @@ mesh = "ball.obj"
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[entities.position]
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x = 15.0
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y = 3.0
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z = 30.0
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y = 15.0
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z = 15.0
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[entities.position.rotation]
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x = 0.0
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y = 0.0
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z = 0.0
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[entities.physics]
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body_status = "static"
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[entities.physics.cuboid]
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x = 1.0
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y = 1.0
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z = 1.0
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[[entities]]
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name = "camera.1"
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