adding texturing, getting sidetracked by config loading

This commit is contained in:
2021-02-20 20:56:20 -08:00
parent 2b77153f10
commit da2c6a436a
7 changed files with 214 additions and 144 deletions

View File

@@ -17,11 +17,55 @@ use crate::components::{Collider, LoopState, Mesh, Physics, Position};
use crate::geometry::{load_obj, RawMesh};
use std::io::Read;
pub struct EntityMeta {
#[derive(Deserialize, Clone)]
pub struct TomlBallPhysicsBodyDescription {
pub radius: String
}
#[derive(Deserialize, Clone)]
pub struct TomlCuboidPhysicsBodyDescription {
pub x: f32,
pub y: f32,
pub z: f32,
}
#[derive(Deserialize, Clone)]
pub struct TomlPhysicsDescription {
pub body_status: String,
pub ball: Option<TomlBallPhysicsBodyDescription>,
pub cuboid: Option<TomlCuboidPhysicsBodyDescription>,
}
#[derive(Deserialize, Clone)]
pub struct TomlRotationDescription {
pub x: f32,
pub y: f32,
pub z: f32,
}
#[derive(Deserialize, Clone)]
pub struct TomlPositionDescription {
pub x: f32,
pub y: f32,
pub z: f32,
pub rot: Option<TomlRotationDescription>,
}
#[derive(Deserialize, Clone)]
pub struct TomlEntityDescription {
pub name: String,
pub ent_type: String,
#[serde(rename = "type")]
pub type_name: String,
pub mesh: Option<String>,
pub position: Option<Position>
pub position: Option<TomlPositionDescription>,
pub physics: Option<TomlPhysicsDescription>,
}
#[derive(Deserialize, Clone)]
pub struct TomlEntityContainer {
pub entities: Vec<TomlEntityDescription>,
}
pub struct RuntimeState {
@@ -29,38 +73,15 @@ pub struct RuntimeState {
mesh_cache: HashMap<String, RawMesh>,
}
#[derive(Deserialize)]
pub struct TomlPositionDescription {
pub x: f32,
pub y: f32,
pub z: f32,
}
#[derive(Deserialize)]
pub struct TomlEntityDescription {
pub name: String,
#[serde(rename = "type")]
pub type_name: String,
pub mesh: Option<String>,
pub position: Option<TomlPositionDescription>,
}
#[derive(Deserialize)]
pub struct TomlEntityContainer {
pub entities: Vec<TomlEntityDescription>,
}
impl RuntimeState {
pub fn new() -> RuntimeState {
// TODO: Hook this file to the gui
let mut file = fs::File::open("./conf/entity_spawns.toml").unwrap();
let mut content = String::new();
file.read_to_string(&mut content).unwrap();
// TODO: gracefully fail
let mut settings : TomlEntityContainer = toml::from_str(content.as_str()).unwrap();
// settings
// // File::with_name(..) is shorthand for File::from(Path::new(..))
// .merge(File::with_name("conf/entity_spawns.toml"))
// .unwrap();
RuntimeState {
config_db: settings,
@@ -72,40 +93,8 @@ impl RuntimeState {
self.mesh_cache.get(mesh)
}
pub fn get_configured_entities(&mut self) -> Vec<EntityMeta> {
let mut out = Vec::new();
for entity in &self.config_db.entities {
let position = match &entity.position {
None => { None }
Some(pos) => {
Some(Position {
x: pos.x,
y: pos.y,
z: pos.z,
rot: Euler {
x: Deg(0.0),
y: Deg(0.0),
z: Deg(0.0)
}
})
}
};
// log::info!("{:?}", position);
// log::info!("{:?}", entity);
// log::info!("{:?}", entity.into_table());
// log::info!("{:?}", entity.into_array());
out.push(EntityMeta {
name: entity.name.clone(),
ent_type: entity.type_name.clone(),
mesh: entity.mesh.clone(),
position: position
});
}
out
pub fn get_entities(&mut self) -> Vec<TomlEntityDescription> {
self.config_db.entities.clone()
}
pub fn preload_meshes(&mut self, resources_path: PathBuf) {