shadowing is back, need to figure out how I want to handle these direcitonal lights....

This commit is contained in:
2021-02-20 23:43:40 -08:00
parent c625dc61af
commit e376241aae
4 changed files with 18 additions and 8 deletions

View File

@@ -74,8 +74,8 @@ impl RenderState {
const MAX_LIGHTS: usize = 10;
const SHADOW_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
const SHADOW_SIZE: wgpu::Extent3d = wgpu::Extent3d {
width: 512,
height: 512,
width: 1024,
height: 1024,
depth: Self::MAX_LIGHTS as u32,
};
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
@@ -196,10 +196,10 @@ impl RenderState {
b: 0.5,
a: 1.0,
},
fov: 45.0,
fov: 90.0,
depth: RangeCopy {
start: 1.0,
end: 20.0,
end: 200.0,
},
target_view: target.clone(),
}