shadowing is back, need to figure out how I want to handle these direcitonal lights....
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@@ -149,8 +149,8 @@ pub fn runtime_spawn(
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y: position.y,
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z: position.z,
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},
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yaw: Rad(-PI),
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pitch: Rad(PI / 2.0),
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yaw: Rad(PI / 2.0),
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pitch: Rad(PI / 2.0 + 25.0),
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},
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CameraController::new(5.0, 1.0),
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));
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