shadowing is back, need to figure out how I want to handle these direcitonal lights....

This commit is contained in:
2021-02-20 23:43:40 -08:00
parent c625dc61af
commit e376241aae
4 changed files with 18 additions and 8 deletions

View File

@@ -149,8 +149,8 @@ pub fn runtime_spawn(
y: position.y,
z: position.z,
},
yaw: Rad(-PI),
pitch: Rad(PI / 2.0),
yaw: Rad(PI / 2.0),
pitch: Rad(PI / 2.0 + 25.0),
},
CameraController::new(5.0, 1.0),
));