going to make entity spawning a little easier
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@@ -7,7 +7,7 @@ use legion::*;
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use nalgebra::Quaternion as naQuaternion;
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use rapier3d::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
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use rapier3d::geometry::{BroadPhase, ColliderSet, NarrowPhase};
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use rapier3d::pipeline::PhysicsPipeline;
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use rapier3d::pipeline::{PhysicsPipeline, ChannelEventCollector};
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use crate::camera::{Camera, CameraController};
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use crate::components::{Collider, LoopState, Mesh, Physics, Position};
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@@ -45,8 +45,12 @@ pub fn run_physics(
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}
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}
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let (contact_send, contact_recv) = crossbeam::channel::unbounded();
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let (intersection_send, intersection_recv) = crossbeam::channel::unbounded();
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let event_handler = ChannelEventCollector::new(intersection_send, contact_send);
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// run the physics step
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let event_handler = ();
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physics_pipeline.step(
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&physics_state.gravity,
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&physics_state.integration_parameters,
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@@ -59,6 +63,14 @@ pub fn run_physics(
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None,
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&event_handler,
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);
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while let Ok(intersection_event) = intersection_recv.try_recv() {
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println!("{:?}", intersection_event)
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}
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while let Ok(contact_event) = contact_recv.try_recv() {
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println!("{:?}", contact_event)
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}
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}
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