working on loading materials
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@@ -2,9 +2,11 @@
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layout(location = 0) in vec4 a_Pos;
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layout(location = 1) in vec4 a_Normal;
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layout(location = 2) in vec2 a_Uv;
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layout(location = 0) out vec3 v_Normal;
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layout(location = 1) out vec4 v_Position;
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layout(location = 2) out vec2 v_Uv;
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layout(set = 0, binding = 0) uniform Globals {
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mat4 u_ViewProj;
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@@ -16,6 +18,7 @@ layout(set = 1, binding = 0) uniform Entity {
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};
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void main() {
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v_Uv = a_Uv;
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v_Normal = mat3(u_World) * vec3(a_Normal.xyz);
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v_Position = u_World * vec4(a_Pos);
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gl_Position = u_ViewProj * v_Position;
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