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mitchellhansen/minimum-viable-game-engine
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49 Commits 3 Branches 0 Tags
4a041cc8333093508e309742d5619078326ffc0b
Commit Graph

10 Commits

Author SHA1 Message Date
mitchellhansen
4a041cc833 mutzing about with a fps renderer. I am satisfied with this imgui thing I have going on. But it's a bit bone headed to have these two components so tightly coupled 2021-02-21 02:55:43 -08:00
mitchellhansen
722bf45a7a refactor out to multiple files 2021-02-16 01:03:47 -08:00
mitchellhansen
d12083506b camera pausing, weird resizing crashes. Not sure what to tackle next. 2021-02-14 23:54:54 -08:00
mitchellhansen
813a5c5e64 that's how it's done, this winit shim is pretty small so I'mma just steal it and substitute my custom events in my own local winit shim 2021-02-14 23:29:53 -08:00
mitchellhansen
2370ce4974 halfway through imgui, the context is really not ergonomic 2021-02-14 18:07:26 -08:00
mitchellhansen
a7c74fc47e going to update wgpu 2021-02-14 13:55:10 -08:00
mitchellhansen
9665a70bac going to switch the lights over to using position, or maybe flesh out directional light more 2021-02-13 23:05:45 -08:00
mitchellhansen
b18ea7371a camera sorta works using the old voxel-raycaster style of spherical coords 2021-02-13 20:51:14 -08:00
mitchellhansen
9c48da280c Bam! Camera movement, pure jank implementation but on the right track 2021-02-13 01:34:49 -08:00
mitchellhansen
189805dd13 lots of skeleton stuff. lots of hacking. mostly hacking 2021-02-12 00:27:11 -08:00
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