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b18ea7371a
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camera sorta works using the old voxel-raycaster style of spherical coords
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2021-02-13 20:51:14 -08:00 |
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9c48da280c
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Bam! Camera movement, pure jank implementation but on the right track
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2021-02-13 01:34:49 -08:00 |
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189805dd13
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lots of skeleton stuff. lots of hacking. mostly hacking
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2021-02-12 00:27:11 -08:00 |
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9f4c8a856c
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Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!
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2021-02-10 22:19:26 -08:00 |
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fe45a9f166
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small amount of cleanup, nphysics also seems to be getting phased out for rapier
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2021-02-09 19:35:49 -08:00 |
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76a21ec73b
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adding physics and collision
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2021-02-04 23:55:38 -08:00 |
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f3e308cb2f
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resizing fixed
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2021-02-04 22:00:14 -08:00 |
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e2c459872f
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cleanup. bringing in ncollider
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2021-02-04 20:04:52 -08:00 |
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3d87d11485
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still trying to get this thing to render. it, for a split second rendered correctly. But now no dice..
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2021-02-04 00:31:30 -08:00 |
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8d7a62da7f
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uncommented and fixed the lights, but everything still is mega-dark
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2021-02-03 22:56:38 -08:00 |
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80ac21e9d3
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Houstin, we have rendering.
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2021-02-03 22:01:21 -08:00 |
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60a950abe2
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rendering is back, now to render the entities
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2021-02-02 01:15:37 -08:00 |
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df13db5270
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ECS'ing it up, lost rendering though, bummer
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2021-02-02 00:46:47 -08:00 |
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a38c8e3f36
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bit more tweaking, need to get the entity component running through the render function now
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2021-02-01 00:19:19 -08:00 |
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f933fe8312
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lots of hacking and gutting, but it compiles
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2021-01-31 23:59:23 -08:00 |
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3585c053ae
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hacking
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2021-01-31 02:08:53 -08:00 |
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f44f8201b9
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hacking
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2021-01-31 00:03:14 -08:00 |
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36945597c5
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more hacking
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2021-01-27 18:44:10 -08:00 |
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9ebaece426
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refactor
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2021-01-26 18:12:12 -08:00 |
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77dcf1faf9
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ripping up the example
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2021-01-03 22:41:33 -08:00 |
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7fc761ef9c
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runs
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2021-01-02 01:10:39 -08:00 |
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