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master
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
339351c207 | ||
| b989146249 | |||
| b67a180341 | |||
| 14b0948b9c | |||
| 54e89a28ba |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1 +1,3 @@
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||||
/target
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Cargo.lock
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.idea/*
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8
.idea/.gitignore
generated
vendored
Normal file
8
.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,8 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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@@ -14,7 +14,7 @@ use imgui::Ui;
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pub struct ImguiWindow<'a, T> {
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pub window: fn() -> imgui::Window<'a>,
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pub func: fn(&Ui, &T),
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pub func: fn(&Ui, Vec<&T>),
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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@@ -45,7 +45,6 @@ use wgpu_subscriber;
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use winit_24::event::DeviceEvent::MouseMotion;
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use winit_24::event::{ElementState, VirtualKeyCode};
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use winit_24::event_loop::EventLoopProxy;
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use winit_24::platform::unix::x11::ffi::Time;
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use winit_24::window::Window;
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use winit_24::{
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event::{self, WindowEvent},
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@@ -61,6 +60,7 @@ use crate::owned_event::{OwnedEvent, OwnedEventExtension};
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use crate::physics::state::PhysicsState;
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use crate::render::system::ImguiPerformanceProfilerLine;
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use crate::runtime::state::RuntimeState;
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use winit_24::dpi::PhysicalSize;
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mod camera;
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mod components;
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@@ -134,11 +134,13 @@ fn main() {
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let mut load_schedule = Schedule::builder()
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.add_system(runtime::system::runtime_load_system())
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.add_system(runtime::system::runtime_spawn_system())
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.flush()
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.build();
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let mut render_schedule = Schedule::builder()
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.add_system(render::system::render_imgui_system())
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.add_system(render::system::render_test_system())
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.add_system(render::system::render_performance_flag_system())
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.build();
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let mut update_schedule = Schedule::builder()
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@@ -155,6 +157,7 @@ fn main() {
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let event_loop = EventLoop::<OwnedEventExtension>::with_user_event();
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let mut builder = winit_24::window::WindowBuilder::new();
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builder = builder.with_title("MVGE");
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builder = builder.with_inner_size(PhysicalSize::new(1200,900));
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let window = builder.build(&event_loop).unwrap();
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@@ -14,6 +14,7 @@ use crate::components::{Collider, LoopState, Mesh, Physics, Position, ImguiWindo
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use imgui::{FontSource, Condition};
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use imgui::*;
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use crate::physics::state::PhysicsState;
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use crate::render::system::ImguiGenericOutputLine;
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#[system]
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@@ -78,12 +79,18 @@ pub fn run_physics(
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#[system]
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#[write_component(Camera)]
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#[write_component(CameraController)]
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#[write_component(ImguiGenericOutputLine)]
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pub fn update_camera(world: &mut SubWorld, #[resource] loop_state: &mut LoopState) {
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let mut query = <(&mut Camera, &mut CameraController)>::query();
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for (mut camera, controller) in query.iter_mut(world) {
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controller.update_camera(&mut camera, loop_state.step_size)
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}
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let mut query = <(&mut Camera, &mut CameraController, &mut ImguiGenericOutputLine)>::query();
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for (mut camera, controller, ui_entry) in query.iter_mut(world) {
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ui_entry.label = format!("Camera: {:.2}, {:.2}, {:.2}", camera.position.x, camera.position.y, camera.position.z);
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}
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}
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#[system]
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@@ -96,6 +103,7 @@ pub fn update_models(
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#[resource] physics_state: &mut PhysicsState,
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#[resource] physics_pipeline: &mut PhysicsPipeline,
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) {
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// Make sure all the entities we care about are added to the system
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let mut query = <(&mut Collider, &mut Physics, &mut Mesh, &mut Position)>::query();
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for (collider, physics, mesh, position) in query.iter_mut(world) {
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@@ -20,7 +20,6 @@ use rapier3d::parry::motion::RigidMotionComposition;
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use wgpu::util::DeviceExt;
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use wgpu::{BackendBit, BindGroup, BindGroupLayout, Buffer, BufferBindingType, Device, FragmentState, Instance, Queue, Surface, SwapChain, SwapChainDescriptor, SwapChainFrame, TextureView, VertexState, CommandEncoder};
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use winit_24::dpi::PhysicalSize;
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use winit_24::platform::unix::x11::ffi::Time;
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use winit_24::window::Window;
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use crate::camera::{Camera, CameraController};
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@@ -1,4 +1,6 @@
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use std::cell::RefCell;
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use std::iter::Chain;
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use std::slice::Iter;
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use std::sync::{Arc, Mutex};
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use std::thread::current;
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use std::time::Duration;
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@@ -18,22 +20,24 @@ use legion::world::SubWorld;
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use legion::*;
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use rapier3d::parry::motion::RigidMotionComposition;
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use wgpu::util::DeviceExt;
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use wgpu::{BackendBit, BindGroup, BindGroupLayout, Buffer, BufferBindingType, Device, FragmentState, Instance, Queue, Surface, SwapChain, SwapChainDescriptor, SwapChainFrame, TextureView, VertexState, CommandEncoder};
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use wgpu::{
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BackendBit, BindGroup, BindGroupLayout, Buffer, BufferBindingType, CommandEncoder, Device,
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FragmentState, Instance, Queue, Surface, SwapChain, SwapChainDescriptor, SwapChainFrame,
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TextureView, VertexState,
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};
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use winit_24::dpi::PhysicalSize;
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use winit_24::platform::unix::x11::ffi::Time;
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use winit_24::window::Window;
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use crate::camera::{Camera, CameraController};
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use crate::components::{Mesh, Position, RangeCopy, LoopState, ImguiWindow};
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use crate::components::{ImguiWindow, LoopState, Mesh, Position, RangeCopy};
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use crate::current_ui;
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use crate::geometry::{load_obj, Vertex};
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use crate::imgui_supp::imgui_support::{ImguiContext, ImguiPlatform};
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use crate::light::{DirectionalLight, LightRaw};
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use crate::render::state::{RenderState};
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use crate::render::{push_debug_group_checked, insert_debug_marker_checked, pop_debug_group_checked, EntityUniforms};
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use std::iter::Chain;
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use std::slice::Iter;
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use crate::render::state::RenderState;
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use crate::render::{
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insert_debug_marker_checked, pop_debug_group_checked, push_debug_group_checked, EntityUniforms,
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};
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#[system]
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#[write_component(Camera)]
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@@ -55,22 +59,51 @@ pub fn imgui_prepare(
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unsafe { crate::CURRENT_UI = Some(std::mem::transmute(imgui_context.frame())) }
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}
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fn run_imgui_render_step<G: 'static + Sized + Send + Sync>(world: &mut SubWorld, ui: &Ui) {
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let mut component_query = <(&G)>::query();
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let mut window_query = <(&ImguiWindow<G>)>::query();
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let mut window_data = None;
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let mut window_func = None;
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for (window) in window_query.iter(world) {
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window_data = Some((window.window)());
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window_func = Some(window.func);
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}
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if window_data.is_some() {
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let mut v = Vec::new();
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for (component_state) in component_query.iter(world) {
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v.push(component_state)
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}
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window_data
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.unwrap()
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.build(&ui, || (window_func.unwrap())(ui, v));
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}
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}
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/// Go through each "global" window-data component and render it's data
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#[system]
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#[write_component(ImguiWindow<ImguiPerformanceProfilerLine>)]
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#[write_component(ImguiPerformanceProfilerLine)]
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#[write_component(ImguiWindow<ImguiGenericOutputLine>)]
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#[write_component(ImguiGenericOutputLine)]
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pub fn render_imgui(world: &mut SubWorld, #[resource] loop_state: &mut LoopState) {
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let ui = unsafe { crate::current_ui().unwrap() };
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let mut query = <(&ImguiPerformanceProfilerLine, &mut ImguiWindow<ImguiPerformanceProfilerLine>)>::query();
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for (state, mut window) in query.iter_mut(world) {
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let new_window = (window.window)();
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new_window.build(&ui, || { (window.func)(ui, state) });
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}
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// Pull out the window associated with this type, and render each of the components in the sytem
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run_imgui_render_step::<ImguiGenericOutputLine>(world, &ui);
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run_imgui_render_step::<ImguiPerformanceProfilerLine>(world, &ui);
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}
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// This would be the shared state for all imgui generic output things
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pub struct ImguiGenericOutputLine {
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pub label: String,
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}
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impl ImguiGenericOutputLine {
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pub fn new(label: String) -> ImguiGenericOutputLine {
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ImguiGenericOutputLine { label }
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}
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}
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// This would be the shared state for all imgui performance window things
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pub struct ImguiPerformanceProfilerLine {
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@@ -83,11 +116,10 @@ pub struct ImguiPerformanceProfilerLine {
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impl ImguiPerformanceProfilerLine {
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fn add_sample(&mut self, sample: f32) {
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self.list_of_fps[self.index] = sample;
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if self.index >= 399 {
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self.scale_max = self.list_of_fps.iter().cloned().fold(0./0., f32::max);
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self.scale_max = self.list_of_fps.iter().cloned().fold(0. / 0., f32::max);
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self.index = 0;
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} else {
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self.index += 1;
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@@ -105,7 +137,16 @@ impl ImguiPerformanceProfilerLine {
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pub fn current_average_label(&self) -> (f32, String) {
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let (left, right) = self.list_of_fps.split_at(self.index);
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((left.iter().rev().chain(right.iter().rev()).take(50).sum::<f32>() / 50.0), "FPS".to_string())
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(
|
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(left
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.iter()
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.rev()
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.chain(right.iter().rev())
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.take(50)
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.sum::<f32>()
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/ 50.0),
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"FPS".to_string(),
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)
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}
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pub fn new(label: String) -> ImguiPerformanceProfilerLine {
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@@ -114,11 +155,22 @@ impl ImguiPerformanceProfilerLine {
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list_of_fps: [0.0; 400],
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index: 0,
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scale_min: 0.0,
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scale_max: 0.0
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scale_max: 0.0,
|
||||
}
|
||||
}
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}
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#[system]
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#[write_component(ImguiPerformanceProfilerLine)]
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pub fn render_performance_flag(world: &mut SubWorld, #[resource] loop_state: &mut LoopState) {
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let delta_time = loop_state.delta_time.as_secs_f32();
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|
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let mut query = <(&mut ImguiPerformanceProfilerLine)>::query();
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for (mut profiler) in query.iter_mut(world) {
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profiler.add_sample(delta_time);
|
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}
|
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}
|
||||
|
||||
#[system]
|
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#[write_component(Camera)]
|
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#[write_component(Position)]
|
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@@ -134,20 +186,12 @@ pub fn render_test(
|
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#[resource] imgui_context: &mut Arc<Mutex<ImguiContext>>,
|
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#[resource] imgui_platform: &mut Arc<Mutex<ImguiPlatform>>,
|
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) {
|
||||
|
||||
let mut query = <(&mut ImguiPerformanceProfilerLine)>::query();
|
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for (mut profiler) in query.iter_mut(world) {
|
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let delta_time = loop_state.delta_time.as_secs_f32();
|
||||
profiler.add_sample(delta_time);
|
||||
}
|
||||
|
||||
let mut encoder = renderer
|
||||
.device
|
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
push_debug_group_checked("start render function", &mut encoder);
|
||||
|
||||
|
||||
let frame = renderer.get_current_frame();
|
||||
|
||||
// Update the camera uniform buffers, need to make it support selection of
|
||||
@@ -207,8 +251,10 @@ pub fn render_test(
|
||||
let mut query = <(&mut DirectionalLight, &mut Position)>::query();
|
||||
|
||||
for (i, (light, pos)) in query.iter_mut(world).enumerate() {
|
||||
insert_debug_marker_checked(&format!("shadow pass {} (light at position {:?})", i, pos), &mut encoder);
|
||||
|
||||
insert_debug_marker_checked(
|
||||
&format!("shadow pass {} (light at position {:?})", i, pos),
|
||||
&mut encoder,
|
||||
);
|
||||
|
||||
// The light uniform buffer already has the projection,
|
||||
// let's just copy it over to the shadow uniform buffer.
|
||||
@@ -222,7 +268,6 @@ pub fn render_test(
|
||||
|
||||
insert_debug_marker_checked("render entities", &mut encoder);
|
||||
|
||||
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("render pass"),
|
||||
color_attachments: &[],
|
||||
@@ -298,7 +343,6 @@ pub fn render_test(
|
||||
|
||||
let ui = unsafe { crate::current_ui().unwrap() };
|
||||
|
||||
|
||||
// ui.show_demo_window(&mut true);
|
||||
imgui_platform.prepare_render(&ui, &winit_window);
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ use crate::components::{Collider, ImguiWindow, LoopState, Mesh, Physics, Positio
|
||||
use crate::geometry::RawMesh;
|
||||
use crate::physics::state::PhysicsState;
|
||||
use crate::render::state::RenderState;
|
||||
use crate::render::system::ImguiPerformanceProfilerLine;
|
||||
use crate::render::system::{ImguiGenericOutputLine, ImguiPerformanceProfilerLine};
|
||||
use crate::runtime::state::RuntimeState;
|
||||
|
||||
pub fn quad_color(color: [f32; 4]) -> [[f32; 4]; 4] {
|
||||
@@ -38,35 +38,38 @@ pub fn runtime_load(
|
||||
) {
|
||||
runtime_state.preload_meshes(PathBuf::from("./resources"));
|
||||
|
||||
let entity: Entity = cmd.push((
|
||||
ImguiWindow {
|
||||
// a window that does everything for the performance profiler
|
||||
window: || {
|
||||
imgui::Window::new(im_str!("Performance Profiler"))
|
||||
.size([400.0, 500.0], Condition::FirstUseEver)
|
||||
.position([50.0, 50.0], Condition::FirstUseEver)
|
||||
},
|
||||
func: |ui: &Ui, a: &ImguiPerformanceProfilerLine| {
|
||||
ui.text(im_str!("Performance Graph"));
|
||||
let entity: Entity = cmd.push((ImguiWindow {
|
||||
// a window that does everything for the performance profiler
|
||||
window: || {
|
||||
imgui::Window::new(im_str!("Performance Profiler"))
|
||||
.size([400.0, 200.0], Condition::FirstUseEver)
|
||||
.position([10.0, 10.0], Condition::FirstUseEver)
|
||||
},
|
||||
func: |ui: &Ui, a: Vec<&ImguiPerformanceProfilerLine>| {
|
||||
// ui.text(im_str!("Performance Graph"));
|
||||
|
||||
let draw_list = ui.get_window_draw_list();
|
||||
let top_left = ui.cursor_screen_pos();
|
||||
let region_size = ui.content_region_avail();
|
||||
let draw_list = ui.get_window_draw_list();
|
||||
let top_left = ui.cursor_screen_pos();
|
||||
let region_size = ui.content_region_avail();
|
||||
|
||||
// Fill rect
|
||||
let qcolor = quad_color([0.5, 0.5, 1.0, 0.1]);
|
||||
draw_list.add_rect_filled_multicolor(
|
||||
top_left,
|
||||
[top_left[0] + (region_size[0] - region_size[0]/5.0), top_left[1] + region_size[1]],
|
||||
qcolor[0],
|
||||
qcolor[1],
|
||||
qcolor[2],
|
||||
qcolor[3],
|
||||
);
|
||||
let region_size = [region_size[0] * 0.80, region_size[1]];
|
||||
|
||||
let x_scale = (region_size[0] - region_size[0]/5.0) / 400.0;
|
||||
let y_scale = region_size[1] / a.scale_max;
|
||||
a.iter_data_from_head()
|
||||
// Fill rect
|
||||
let qcolor = quad_color([0.5, 0.5, 1.0, 0.1]);
|
||||
draw_list.add_rect_filled_multicolor(
|
||||
top_left,
|
||||
[top_left[0] + (region_size[0]), top_left[1] + region_size[1]],
|
||||
qcolor[0],
|
||||
qcolor[1],
|
||||
qcolor[2],
|
||||
qcolor[3],
|
||||
);
|
||||
|
||||
for profiler_line in a {
|
||||
let x_scale = (region_size[0]) / 400.0;
|
||||
let y_scale = region_size[1] / profiler_line.scale_max;
|
||||
profiler_line
|
||||
.iter_data_from_head()
|
||||
.fold((0, 0.0f32), |accum, &fps_val| {
|
||||
let x1 = accum.0 as f32 * x_scale + top_left[0];
|
||||
let y1 = top_left[1] + region_size[1] - accum.1 * y_scale;
|
||||
@@ -75,19 +78,42 @@ pub fn runtime_load(
|
||||
let p1 = [x1, y1];
|
||||
let p2 = [x2, y2];
|
||||
draw_list
|
||||
.add_line(p1, p2, [1.0, 1.0, 0.0])
|
||||
.add_line(p1, p2, [1.0, 1.0, 0.0, 0.8])
|
||||
.thickness(1.0)
|
||||
.build();
|
||||
(accum.0 + 1, fps_val)
|
||||
});
|
||||
|
||||
let text_x = (region_size[0] - region_size[0]/5.0 + 75.0);
|
||||
let text_y = top_left[1] + region_size[1] - a.current_average_label().0 * y_scale;
|
||||
draw_list.add_text([text_x, text_y], [1.0,1.0,0.0,1.0], format!("{} {:.0}",a.current_average_label().1, 1.0/a.current_average_label().0));
|
||||
},
|
||||
let text_x = (region_size[0] + top_left[0]);
|
||||
let text_y = top_left[1] + region_size[1]
|
||||
- profiler_line.current_average_label().0 * y_scale;
|
||||
draw_list.add_text(
|
||||
[text_x, text_y],
|
||||
[1.0, 1.0, 0.0, 1.0],
|
||||
format!(
|
||||
"{} {:.0}",
|
||||
profiler_line.current_average_label().1,
|
||||
1.0 / profiler_line.current_average_label().0
|
||||
),
|
||||
);
|
||||
}
|
||||
},
|
||||
ImguiPerformanceProfilerLine::new("RenderFFS".to_string()),
|
||||
));
|
||||
},));
|
||||
let entity: Entity = cmd.push((ImguiPerformanceProfilerLine::new("RenderFPS".to_string()),));
|
||||
|
||||
let entity: Entity = cmd.push((ImguiWindow {
|
||||
// a window that does everything for the performance profiler
|
||||
window: || {
|
||||
imgui::Window::new(im_str!("Generic Output"))
|
||||
.size([400.0, 500.0], Condition::FirstUseEver)
|
||||
.position([50.0, 250.0], Condition::FirstUseEver)
|
||||
},
|
||||
func: |ui: &Ui, a: Vec<&ImguiGenericOutputLine>| {
|
||||
for label in a {
|
||||
ui.text(im_str!("{}", label.label));
|
||||
}
|
||||
},
|
||||
},));
|
||||
}
|
||||
|
||||
#[system]
|
||||
@@ -149,6 +175,7 @@ pub fn runtime_spawn(
|
||||
collider: collider,
|
||||
collider_handle: None,
|
||||
},
|
||||
ImguiGenericOutputLine::new("wahoo! from a physics entity".to_string()),
|
||||
));
|
||||
}
|
||||
"Terrain" => {
|
||||
@@ -214,6 +241,7 @@ pub fn runtime_spawn(
|
||||
pitch: Rad(PI / 2.0 + 25.0),
|
||||
},
|
||||
CameraController::new(5.0, 1.0),
|
||||
ImguiGenericOutputLine::new("wahoo! from a camera".to_string()),
|
||||
));
|
||||
}
|
||||
"Light" => {
|
||||
|
||||
Reference in New Issue
Block a user