Compare commits
11 Commits
f4c6391e37
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master
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
339351c207 | ||
| b989146249 | |||
| b67a180341 | |||
| 14b0948b9c | |||
| 54e89a28ba | |||
| ebf5aa0ac4 | |||
| 4a041cc833 | |||
| e376241aae | |||
| c625dc61af | |||
| da2c6a436a | |||
| 2b77153f10 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1 +1,3 @@
|
|||||||
/target
|
/target
|
||||||
|
Cargo.lock
|
||||||
|
.idea/*
|
||||||
8
.idea/.gitignore
generated
vendored
Normal file
8
.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
|
# Datasource local storage ignored files
|
||||||
|
/dataSources/
|
||||||
|
/dataSources.local.xml
|
||||||
|
# Editor-based HTTP Client requests
|
||||||
|
/httpRequests/
|
||||||
@@ -9,16 +9,48 @@ type = "PhysicsEntity"
|
|||||||
mesh = "ball.obj"
|
mesh = "ball.obj"
|
||||||
|
|
||||||
[entities.position]
|
[entities.position]
|
||||||
x = 0.0
|
x = 15.0
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||||||
y = 0.0
|
y = 15.0
|
||||||
z = 0.0
|
z = 15.0
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||||||
|
|
||||||
|
[entities.position.rotation]
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||||||
|
x = 0.0
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||||||
|
y = 0.0
|
||||||
|
z = 0.0
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||||||
|
|
||||||
|
[entities.physics]
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||||||
|
body_status = "static"
|
||||||
|
|
||||||
|
[entities.physics.cuboid]
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||||||
|
x = 1.0
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||||||
|
y = 1.0
|
||||||
|
z = 1.0
|
||||||
|
|
||||||
[[entities]]
|
[[entities]]
|
||||||
name = "camera.1"
|
name = "camera.1"
|
||||||
type = "Camera"
|
type = "Camera"
|
||||||
|
|
||||||
|
[entities.position]
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||||||
|
x = 15.0
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||||||
|
y = 15.0
|
||||||
|
z = 15.0
|
||||||
|
|
||||||
[[entities]]
|
[[entities]]
|
||||||
name = "light.1"
|
name = "light.1"
|
||||||
type = "Light"
|
type = "Light"
|
||||||
mesh = "light.obj"
|
mesh = "light.obj"
|
||||||
|
|
||||||
|
[entities.position]
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||||||
|
x = 25.0
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||||||
|
y = 75.0
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||||||
|
z = 20.0
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||||||
|
|
||||||
|
[[entities]]
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||||||
|
name = "light.2"
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||||||
|
type = "Light"
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||||||
|
mesh = "light.obj"
|
||||||
|
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||||||
|
[entities.position]
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||||||
|
x = 50.0
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||||||
|
y = 75.0
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||||||
|
z = 20.0
|
||||||
@@ -2,8 +2,8 @@
|
|||||||
# Material Count: 1
|
# Material Count: 1
|
||||||
|
|
||||||
newmtl None
|
newmtl None
|
||||||
Ns 0
|
Ns 500
|
||||||
Ka 0.000000 0.000000 0.000000
|
Ka 0.8 0.8 0.8
|
||||||
Kd 0.8 0.8 0.8
|
Kd 0.8 0.8 0.8
|
||||||
Ks 0.8 0.8 0.8
|
Ks 0.8 0.8 0.8
|
||||||
d 1
|
d 1
|
||||||
|
|||||||
2053
resources/ball.obj
2053
resources/ball.obj
File diff suppressed because it is too large
Load Diff
12
resources/textured-cube.mtl
Normal file
12
resources/textured-cube.mtl
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
# Blender MTL File: 'None'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl Material
|
||||||
|
Ns 323.999994
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800000 0.800000 0.800000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
46
resources/textured-cube.obj
Normal file
46
resources/textured-cube.obj
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
# Blender v2.91.2 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib textured-cube.mtl
|
||||||
|
o Cube
|
||||||
|
v 1.000000 1.000000 -1.000000
|
||||||
|
v 1.000000 -1.000000 -1.000000
|
||||||
|
v 1.000000 1.000000 1.000000
|
||||||
|
v 1.000000 -1.000000 1.000000
|
||||||
|
v -1.000000 1.000000 -1.000000
|
||||||
|
v -1.000000 -1.000000 -1.000000
|
||||||
|
v -1.000000 1.000000 1.000000
|
||||||
|
v -1.000000 -1.000000 1.000000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 1.0000
|
||||||
|
vn -1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 -1.0000 0.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
usemtl Material
|
||||||
|
s off
|
||||||
|
f 5/1/1 3/2/1 1/3/1
|
||||||
|
f 3/2/2 8/4/2 4/5/2
|
||||||
|
f 7/6/3 6/7/3 8/8/3
|
||||||
|
f 2/9/4 8/10/4 6/11/4
|
||||||
|
f 1/3/5 4/5/5 2/9/5
|
||||||
|
f 5/12/6 2/9/6 6/7/6
|
||||||
|
f 5/1/1 7/13/1 3/2/1
|
||||||
|
f 3/2/2 7/14/2 8/4/2
|
||||||
|
f 7/6/3 5/12/3 6/7/3
|
||||||
|
f 2/9/4 4/5/4 8/10/4
|
||||||
|
f 1/3/5 3/2/5 4/5/5
|
||||||
|
f 5/12/6 1/3/6 2/9/6
|
||||||
10
resources/tilted-terrain.mtl
Normal file
10
resources/tilted-terrain.mtl
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
# Blender MTL File: 'None'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl None
|
||||||
|
Ns 500
|
||||||
|
Ka 0.8 0.8 0.8
|
||||||
|
Kd 0.8 0.8 0.8
|
||||||
|
Ks 0.8 0.8 0.8
|
||||||
|
d 1
|
||||||
|
illum 2
|
||||||
2372
resources/tilted-terrain.obj
Normal file
2372
resources/tilted-terrain.obj
Normal file
File diff suppressed because it is too large
Load Diff
@@ -5,7 +5,8 @@ use cgmath::{Decomposed, InnerSpace, Matrix4, Point3, Rad, Vector3};
|
|||||||
use winit_24::dpi::{LogicalPosition, PhysicalPosition};
|
use winit_24::dpi::{LogicalPosition, PhysicalPosition};
|
||||||
use winit_24::event::{ElementState, MouseScrollDelta, VirtualKeyCode};
|
use winit_24::event::{ElementState, MouseScrollDelta, VirtualKeyCode};
|
||||||
use crate::render::OPENGL_TO_WGPU_MATRIX;
|
use crate::render::OPENGL_TO_WGPU_MATRIX;
|
||||||
|
use imgui::Condition;
|
||||||
|
use imgui::*;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||||
pub struct Camera {
|
pub struct Camera {
|
||||||
@@ -150,6 +151,7 @@ impl CameraController {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_camera(&mut self, camera: &mut Camera, dt: f32) {
|
pub fn update_camera(&mut self, camera: &mut Camera, dt: f32) {
|
||||||
|
|
||||||
// Move forward/backward and left/right
|
// Move forward/backward and left/right
|
||||||
let view_vector = Vector3::new(
|
let view_vector = Vector3::new(
|
||||||
(1.0 * camera.pitch.0.sin() * camera.yaw.0.sin()),
|
(1.0 * camera.pitch.0.sin() * camera.yaw.0.sin()),
|
||||||
|
|||||||
@@ -1,16 +1,20 @@
|
|||||||
use wgpu::{TextureView, Buffer, BindGroup};
|
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use rapier3d::dynamics::{RigidBody, RigidBodyHandle};
|
|
||||||
use rapier3d::geometry::ColliderHandle;
|
|
||||||
use rapier3d::geometry::Collider as r3dCollider;
|
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
use cgmath::Deg;
|
|
||||||
|
use cgmath::{Deg, Euler};
|
||||||
|
use rapier3d::dynamics::{RigidBody, RigidBodyHandle};
|
||||||
|
use rapier3d::geometry::Collider as r3dCollider;
|
||||||
|
use rapier3d::geometry::ColliderHandle;
|
||||||
|
use wgpu::{BindGroup, Buffer, TextureView};
|
||||||
|
|
||||||
|
use crate::runtime::state::{TomlPositionDescription, TomlRotationDescription};
|
||||||
|
use imgui::Ui;
|
||||||
|
|
||||||
// a component is any type that is 'static, sized, send and sync
|
// a component is any type that is 'static, sized, send and sync
|
||||||
|
|
||||||
|
pub struct ImguiWindow<'a, T> {
|
||||||
pub struct ImguiWindow<'a> {
|
pub window: fn() -> imgui::Window<'a>,
|
||||||
pub window: imgui::Window<'a>,
|
pub func: fn(&Ui, Vec<&T>),
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||||
@@ -28,6 +32,62 @@ pub struct Position {
|
|||||||
pub rot: cgmath::Euler<Deg<f32>>,
|
pub rot: cgmath::Euler<Deg<f32>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Default for Position {
|
||||||
|
fn default() -> Self {
|
||||||
|
Position {
|
||||||
|
x: 0.0,
|
||||||
|
y: 0.0,
|
||||||
|
z: 0.0,
|
||||||
|
rot: Euler {
|
||||||
|
x: Deg(0.0),
|
||||||
|
y: Deg(0.0),
|
||||||
|
z: Deg(0.0),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<TomlPositionDescription> for Position {
|
||||||
|
fn from(pos: TomlPositionDescription) -> Self {
|
||||||
|
let euler = match pos.rot {
|
||||||
|
None => Euler {
|
||||||
|
x: Deg(0.0),
|
||||||
|
y: Deg(0.0),
|
||||||
|
z: Deg(0.0),
|
||||||
|
},
|
||||||
|
Some(v) => Euler {
|
||||||
|
x: Deg(v.x),
|
||||||
|
y: Deg(v.y),
|
||||||
|
z: Deg(v.z),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
Position {
|
||||||
|
x: pos.x,
|
||||||
|
y: pos.y,
|
||||||
|
z: pos.z,
|
||||||
|
rot: euler,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<Option<TomlPositionDescription>> for Position {
|
||||||
|
fn from(pos: Option<TomlPositionDescription>) -> Self {
|
||||||
|
match pos {
|
||||||
|
None => Position {
|
||||||
|
x: 0.0,
|
||||||
|
y: 0.0,
|
||||||
|
z: 0.0,
|
||||||
|
rot: Euler {
|
||||||
|
x: Deg(0.0),
|
||||||
|
y: Deg(0.0),
|
||||||
|
z: Deg(0.0),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
Some(v) => Position::from(v),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone, Default, PartialEq, Eq, Hash, Copy, Debug)]
|
#[derive(Clone, Default, PartialEq, Eq, Hash, Copy, Debug)]
|
||||||
pub struct RangeCopy<Idx> {
|
pub struct RangeCopy<Idx> {
|
||||||
pub start: Idx,
|
pub start: Idx,
|
||||||
|
|||||||
10
src/light.rs
10
src/light.rs
@@ -25,15 +25,15 @@ pub struct DirectionalLight {
|
|||||||
pub fov: f32,
|
pub fov: f32,
|
||||||
pub depth: RangeCopy<f32>,
|
pub depth: RangeCopy<f32>,
|
||||||
pub target_view: Arc<TextureView>,
|
pub target_view: Arc<TextureView>,
|
||||||
pub pos: Position,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl DirectionalLight {
|
impl DirectionalLight {
|
||||||
pub fn to_raw(&self) -> LightRaw {
|
pub fn to_raw(&self, pos: &Position) -> LightRaw {
|
||||||
use cgmath::{Deg, EuclideanSpace, Matrix4, PerspectiveFov, Point3, Vector3};
|
use cgmath::{Deg, EuclideanSpace, Matrix4, PerspectiveFov, Point3, Vector3};
|
||||||
|
|
||||||
let point3d = Point3::new(self.pos.x, self.pos.y, self.pos.z);
|
let point3d = Point3::new(pos.x, pos.y, pos.z);
|
||||||
let mx_view = Matrix4::look_at(point3d, Point3::origin(), Vector3::unit_y());
|
let point3d_2 = Point3::new(pos.x, pos.y - 1.0, pos.z);
|
||||||
|
let mx_view = Matrix4::look_at(point3d, point3d_2, Vector3::unit_z());
|
||||||
|
|
||||||
let projection = PerspectiveFov {
|
let projection = PerspectiveFov {
|
||||||
fovy: Deg(self.fov).into(),
|
fovy: Deg(self.fov).into(),
|
||||||
@@ -46,7 +46,7 @@ impl DirectionalLight {
|
|||||||
mx_correction * cgmath::Matrix4::from(projection.to_perspective()) * mx_view;
|
mx_correction * cgmath::Matrix4::from(projection.to_perspective()) * mx_view;
|
||||||
LightRaw {
|
LightRaw {
|
||||||
proj: *mx_view_proj.as_ref(),
|
proj: *mx_view_proj.as_ref(),
|
||||||
pos: [self.pos.x, self.pos.y, self.pos.z, 1.0],
|
pos: [pos.x, pos.y, pos.z, 1.0],
|
||||||
color: [
|
color: [
|
||||||
self.color.r as f32,
|
self.color.r as f32,
|
||||||
self.color.g as f32,
|
self.color.g as f32,
|
||||||
|
|||||||
90
src/main.rs
90
src/main.rs
@@ -1,16 +1,17 @@
|
|||||||
|
extern crate env_logger;
|
||||||
extern crate imgui;
|
extern crate imgui;
|
||||||
extern crate imgui_wgpu;
|
extern crate imgui_wgpu;
|
||||||
#[macro_use]
|
#[macro_use]
|
||||||
extern crate lazy_static;
|
extern crate lazy_static;
|
||||||
extern crate tobj;
|
|
||||||
extern crate winit_24;
|
|
||||||
extern crate env_logger;
|
|
||||||
extern crate toml;
|
|
||||||
#[macro_use]
|
#[macro_use]
|
||||||
extern crate serde_derive;
|
extern crate serde_derive;
|
||||||
|
extern crate tobj;
|
||||||
|
extern crate toml;
|
||||||
|
extern crate winit_24;
|
||||||
|
|
||||||
|
use std::collections::HashMap;
|
||||||
use std::f32::consts::PI;
|
use std::f32::consts::PI;
|
||||||
|
use std::fs;
|
||||||
use std::sync::{Arc, Mutex};
|
use std::sync::{Arc, Mutex};
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
@@ -20,6 +21,7 @@ use cgmath::{
|
|||||||
};
|
};
|
||||||
use futures::executor::block_on;
|
use futures::executor::block_on;
|
||||||
use futures::task::LocalSpawn;
|
use futures::task::LocalSpawn;
|
||||||
|
use futures::FutureExt;
|
||||||
use gilrs::Event as GilEvent;
|
use gilrs::Event as GilEvent;
|
||||||
use gilrs::{Gamepad, Gilrs};
|
use gilrs::{Gamepad, Gilrs};
|
||||||
use imgui::FontSource;
|
use imgui::FontSource;
|
||||||
@@ -28,6 +30,7 @@ use imgui::*;
|
|||||||
use imgui_wgpu::{Renderer as ImguiRenderer, RendererConfig as ImguiRendererConfig};
|
use imgui_wgpu::{Renderer as ImguiRenderer, RendererConfig as ImguiRendererConfig};
|
||||||
use legion::systems::{SyncResources, UnsafeResources};
|
use legion::systems::{SyncResources, UnsafeResources};
|
||||||
use legion::*;
|
use legion::*;
|
||||||
|
use log::LevelFilter;
|
||||||
use rapier3d::counters::Timer;
|
use rapier3d::counters::Timer;
|
||||||
use rapier3d::dynamics::{
|
use rapier3d::dynamics::{
|
||||||
IntegrationParameters, JointSet, RigidBody, RigidBodyBuilder, RigidBodyHandle, RigidBodySet,
|
IntegrationParameters, JointSet, RigidBody, RigidBodyBuilder, RigidBodyHandle, RigidBodySet,
|
||||||
@@ -40,7 +43,8 @@ use rapier3d::pipeline::PhysicsPipeline;
|
|||||||
use wgpu::{BindGroup, Buffer, TextureView};
|
use wgpu::{BindGroup, Buffer, TextureView};
|
||||||
use wgpu_subscriber;
|
use wgpu_subscriber;
|
||||||
use winit_24::event::DeviceEvent::MouseMotion;
|
use winit_24::event::DeviceEvent::MouseMotion;
|
||||||
use winit_24::platform::unix::x11::ffi::Time;
|
use winit_24::event::{ElementState, VirtualKeyCode};
|
||||||
|
use winit_24::event_loop::EventLoopProxy;
|
||||||
use winit_24::window::Window;
|
use winit_24::window::Window;
|
||||||
use winit_24::{
|
use winit_24::{
|
||||||
event::{self, WindowEvent},
|
event::{self, WindowEvent},
|
||||||
@@ -54,13 +58,9 @@ use crate::imgui_supp::extended_winit_imgui_support;
|
|||||||
use crate::imgui_supp::imgui_support::{ImguiContext, ImguiPlatform};
|
use crate::imgui_supp::imgui_support::{ImguiContext, ImguiPlatform};
|
||||||
use crate::owned_event::{OwnedEvent, OwnedEventExtension};
|
use crate::owned_event::{OwnedEvent, OwnedEventExtension};
|
||||||
use crate::physics::state::PhysicsState;
|
use crate::physics::state::PhysicsState;
|
||||||
use std::fs;
|
use crate::render::system::ImguiPerformanceProfilerLine;
|
||||||
use winit_24::event::{VirtualKeyCode, ElementState};
|
|
||||||
use std::collections::HashMap;
|
|
||||||
use futures::FutureExt;
|
|
||||||
use log::LevelFilter;
|
|
||||||
use crate::runtime::state::RuntimeState;
|
use crate::runtime::state::RuntimeState;
|
||||||
use winit_24::event_loop::EventLoopProxy;
|
use winit_24::dpi::PhysicalSize;
|
||||||
|
|
||||||
mod camera;
|
mod camera;
|
||||||
mod components;
|
mod components;
|
||||||
@@ -92,33 +92,38 @@ https://github.com/amethyst/legion
|
|||||||
|
|
||||||
ECS
|
ECS
|
||||||
animation
|
animation
|
||||||
|
config / save loading (sorta!)
|
||||||
render 3d (good!)
|
render 3d (good!)
|
||||||
input/io (yep!)
|
input/io (yep!)
|
||||||
collision / physics (yep!)
|
collision / physics (yep!)
|
||||||
entities & behaviours (got the entities!)
|
entities & behaviours (got the entities!)
|
||||||
scripting!
|
scripting!
|
||||||
|
|
||||||
|
|
||||||
|
Todo:
|
||||||
|
Load scene imgui interface w/ toml files
|
||||||
|
FPS graph port from voxel raycaster
|
||||||
|
better imgui interface with components & systems
|
||||||
|
Figure out eventing, GameInput, passing all events, etc.
|
||||||
|
+ texturing
|
||||||
|
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//log::info!("");
|
//log::info!("");
|
||||||
|
|
||||||
// ImGUI works on more or less a global state. which is MegaLame
|
// ImGUI works on more or less an unsafe global state. which is MegaLame
|
||||||
static mut CURRENT_UI: Option<imgui::Ui<'static>> = None;
|
static mut CURRENT_UI: Option<imgui::Ui<'static>> = None;
|
||||||
pub unsafe fn current_ui<'a>() -> Option<&'a imgui::Ui<'a>> {
|
pub unsafe fn current_ui<'a>() -> Option<&'a imgui::Ui<'a>> {
|
||||||
CURRENT_UI.as_ref()
|
CURRENT_UI.as_ref()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
|
let logger = env_logger::builder()
|
||||||
let logger = env_logger::builder().filter(Some("minimal_viable_game_engine"), LevelFilter::Info).init();
|
.filter(Some("minimal_viable_game_engine"), LevelFilter::Info)
|
||||||
|
.init();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// for i in settings.get("entities") {
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
let mut world = World::default();
|
let mut world = World::default();
|
||||||
|
|
||||||
@@ -129,10 +134,13 @@ fn main() {
|
|||||||
let mut load_schedule = Schedule::builder()
|
let mut load_schedule = Schedule::builder()
|
||||||
.add_system(runtime::system::runtime_load_system())
|
.add_system(runtime::system::runtime_load_system())
|
||||||
.add_system(runtime::system::runtime_spawn_system())
|
.add_system(runtime::system::runtime_spawn_system())
|
||||||
|
.flush()
|
||||||
.build();
|
.build();
|
||||||
|
|
||||||
let mut render_schedule = Schedule::builder()
|
let mut render_schedule = Schedule::builder()
|
||||||
|
.add_system(render::system::render_imgui_system())
|
||||||
.add_system(render::system::render_test_system())
|
.add_system(render::system::render_test_system())
|
||||||
|
.add_system(render::system::render_performance_flag_system())
|
||||||
.build();
|
.build();
|
||||||
|
|
||||||
let mut update_schedule = Schedule::builder()
|
let mut update_schedule = Schedule::builder()
|
||||||
@@ -149,11 +157,14 @@ fn main() {
|
|||||||
let event_loop = EventLoop::<OwnedEventExtension>::with_user_event();
|
let event_loop = EventLoop::<OwnedEventExtension>::with_user_event();
|
||||||
let mut builder = winit_24::window::WindowBuilder::new();
|
let mut builder = winit_24::window::WindowBuilder::new();
|
||||||
builder = builder.with_title("MVGE");
|
builder = builder.with_title("MVGE");
|
||||||
|
builder = builder.with_inner_size(PhysicalSize::new(1200,900));
|
||||||
|
|
||||||
let window = builder.build(&event_loop).unwrap();
|
let window = builder.build(&event_loop).unwrap();
|
||||||
|
|
||||||
let mut resources = Resources::default();
|
let mut resources = Resources::default();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Load up all the resources
|
// Load up all the resources
|
||||||
{
|
{
|
||||||
let mut imgui_context = imgui::Context::create();
|
let mut imgui_context = imgui::Context::create();
|
||||||
@@ -194,7 +205,7 @@ fn main() {
|
|||||||
|
|
||||||
// Physics
|
// Physics
|
||||||
let (physics_state, physics_pipeline) =
|
let (physics_state, physics_pipeline) =
|
||||||
PhysicsState::build(rapier3d::math::Vector::new(0.0, -9.81, 0.05));
|
PhysicsState::build(rapier3d::math::Vector::new(0.0, -9.81, 0.0));
|
||||||
resources.insert(physics_state);
|
resources.insert(physics_state);
|
||||||
resources.insert(physics_pipeline);
|
resources.insert(physics_pipeline);
|
||||||
|
|
||||||
@@ -240,21 +251,26 @@ fn main() {
|
|||||||
// conditionally, and run the fps locked renderer
|
// conditionally, and run the fps locked renderer
|
||||||
event::Event::MainEventsCleared => {
|
event::Event::MainEventsCleared => {
|
||||||
event_schedule.execute(&mut world, &mut resources);
|
event_schedule.execute(&mut world, &mut resources);
|
||||||
imgui_prepare_schedule.execute(&mut world, &mut resources);
|
|
||||||
resources
|
resources
|
||||||
.get_mut::<Vec<OwnedEvent<OwnedEventExtension>>>()
|
.get_mut::<Vec<OwnedEvent<OwnedEventExtension>>>()
|
||||||
.unwrap()
|
.unwrap()
|
||||||
.clear();
|
.clear();
|
||||||
|
|
||||||
|
imgui_prepare_schedule.execute(&mut world, &mut resources);
|
||||||
|
|
||||||
let (step_size, elapsed_time) = {
|
let (step_size, elapsed_time) = {
|
||||||
// deltatime since last frame
|
let mut loop_state = resources.get_mut::<LoopState>().unwrap();
|
||||||
let loop_state = resources.get::<LoopState>().unwrap();
|
|
||||||
(
|
(
|
||||||
loop_state.step_size,
|
loop_state.step_size,
|
||||||
loop_state.start_time.elapsed().as_secs_f32(),
|
loop_state.start_time.elapsed().as_secs_f32(),
|
||||||
)
|
)
|
||||||
};
|
};
|
||||||
delta_time = elapsed_time - current_time;
|
delta_time = elapsed_time - current_time;
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut loop_state = resources.get_mut::<LoopState>().unwrap();
|
||||||
|
loop_state.delta_time = Duration::from_secs_f32(delta_time);
|
||||||
|
}
|
||||||
current_time = elapsed_time;
|
current_time = elapsed_time;
|
||||||
if delta_time > 0.02 {
|
if delta_time > 0.02 {
|
||||||
delta_time = 0.02;
|
delta_time = 0.02;
|
||||||
@@ -263,10 +279,10 @@ fn main() {
|
|||||||
|
|
||||||
while accumulator_time - step_size >= step_size {
|
while accumulator_time - step_size >= step_size {
|
||||||
accumulator_time -= step_size;
|
accumulator_time -= step_size;
|
||||||
|
|
||||||
// ==== DELTA TIME LOCKED ====
|
// ==== DELTA TIME LOCKED ====
|
||||||
update_schedule.execute(&mut world, &mut resources);
|
update_schedule.execute(&mut world, &mut resources);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==== FPS LOCKED ====
|
// ==== FPS LOCKED ====
|
||||||
render_schedule.execute(&mut world, &mut resources);
|
render_schedule.execute(&mut world, &mut resources);
|
||||||
}
|
}
|
||||||
@@ -287,15 +303,17 @@ fn main() {
|
|||||||
event: winit_24::event::DeviceEvent::Key(keyboard_input),
|
event: winit_24::event::DeviceEvent::Key(keyboard_input),
|
||||||
..
|
..
|
||||||
} => {
|
} => {
|
||||||
match keyboard_input.virtual_keycode.unwrap() {
|
if keyboard_input.virtual_keycode.is_some() {
|
||||||
VirtualKeyCode::Escape => {
|
match keyboard_input.virtual_keycode.unwrap() {
|
||||||
if keyboard_input.state == ElementState::Pressed {
|
VirtualKeyCode::Escape => {
|
||||||
*control_flow = ControlFlow::Exit;
|
if keyboard_input.state == ElementState::Pressed {
|
||||||
} else {
|
*control_flow = ControlFlow::Exit;
|
||||||
//d
|
} else {
|
||||||
|
//d
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
_ => (),
|
||||||
}
|
}
|
||||||
_ => ()
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
event::Event::WindowEvent {
|
event::Event::WindowEvent {
|
||||||
@@ -318,7 +336,6 @@ fn main() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn setup_gamepad(event_loop: &EventLoop<OwnedEventExtension>) {
|
pub fn setup_gamepad(event_loop: &EventLoop<OwnedEventExtension>) {
|
||||||
|
|
||||||
let event_loop_proxy = event_loop.create_proxy();
|
let event_loop_proxy = event_loop.create_proxy();
|
||||||
|
|
||||||
std::thread::spawn(move || {
|
std::thread::spawn(move || {
|
||||||
@@ -360,4 +377,3 @@ pub fn setup_gamepad(event_loop: &EventLoop<OwnedEventExtension>) {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,9 +10,11 @@ use rapier3d::geometry::{BroadPhase, ColliderSet, NarrowPhase};
|
|||||||
use rapier3d::pipeline::{PhysicsPipeline, ChannelEventCollector};
|
use rapier3d::pipeline::{PhysicsPipeline, ChannelEventCollector};
|
||||||
|
|
||||||
use crate::camera::{Camera, CameraController};
|
use crate::camera::{Camera, CameraController};
|
||||||
use crate::components::{Collider, LoopState, Mesh, Physics, Position};
|
use crate::components::{Collider, LoopState, Mesh, Physics, Position, ImguiWindow};
|
||||||
use imgui::FontSource;
|
use imgui::{FontSource, Condition};
|
||||||
|
use imgui::*;
|
||||||
use crate::physics::state::PhysicsState;
|
use crate::physics::state::PhysicsState;
|
||||||
|
use crate::render::system::ImguiGenericOutputLine;
|
||||||
|
|
||||||
|
|
||||||
#[system]
|
#[system]
|
||||||
@@ -73,14 +75,22 @@ pub fn run_physics(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#[system]
|
#[system]
|
||||||
#[write_component(Camera)]
|
#[write_component(Camera)]
|
||||||
#[write_component(CameraController)]
|
#[write_component(CameraController)]
|
||||||
|
#[write_component(ImguiGenericOutputLine)]
|
||||||
pub fn update_camera(world: &mut SubWorld, #[resource] loop_state: &mut LoopState) {
|
pub fn update_camera(world: &mut SubWorld, #[resource] loop_state: &mut LoopState) {
|
||||||
|
|
||||||
let mut query = <(&mut Camera, &mut CameraController)>::query();
|
let mut query = <(&mut Camera, &mut CameraController)>::query();
|
||||||
for (mut camera, controller) in query.iter_mut(world) {
|
for (mut camera, controller) in query.iter_mut(world) {
|
||||||
controller.update_camera(&mut camera, loop_state.step_size)
|
controller.update_camera(&mut camera, loop_state.step_size)
|
||||||
}
|
}
|
||||||
|
let mut query = <(&mut Camera, &mut CameraController, &mut ImguiGenericOutputLine)>::query();
|
||||||
|
for (mut camera, controller, ui_entry) in query.iter_mut(world) {
|
||||||
|
ui_entry.label = format!("Camera: {:.2}, {:.2}, {:.2}", camera.position.x, camera.position.y, camera.position.z);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[system]
|
#[system]
|
||||||
@@ -93,6 +103,7 @@ pub fn update_models(
|
|||||||
#[resource] physics_state: &mut PhysicsState,
|
#[resource] physics_state: &mut PhysicsState,
|
||||||
#[resource] physics_pipeline: &mut PhysicsPipeline,
|
#[resource] physics_pipeline: &mut PhysicsPipeline,
|
||||||
) {
|
) {
|
||||||
|
|
||||||
// Make sure all the entities we care about are added to the system
|
// Make sure all the entities we care about are added to the system
|
||||||
let mut query = <(&mut Collider, &mut Physics, &mut Mesh, &mut Position)>::query();
|
let mut query = <(&mut Collider, &mut Physics, &mut Mesh, &mut Position)>::query();
|
||||||
for (collider, physics, mesh, position) in query.iter_mut(world) {
|
for (collider, physics, mesh, position) in query.iter_mut(world) {
|
||||||
|
|||||||
@@ -20,7 +20,6 @@ use rapier3d::parry::motion::RigidMotionComposition;
|
|||||||
use wgpu::util::DeviceExt;
|
use wgpu::util::DeviceExt;
|
||||||
use wgpu::{BackendBit, BindGroup, BindGroupLayout, Buffer, BufferBindingType, Device, FragmentState, Instance, Queue, Surface, SwapChain, SwapChainDescriptor, SwapChainFrame, TextureView, VertexState, CommandEncoder};
|
use wgpu::{BackendBit, BindGroup, BindGroupLayout, Buffer, BufferBindingType, Device, FragmentState, Instance, Queue, Surface, SwapChain, SwapChainDescriptor, SwapChainFrame, TextureView, VertexState, CommandEncoder};
|
||||||
use winit_24::dpi::PhysicalSize;
|
use winit_24::dpi::PhysicalSize;
|
||||||
use winit_24::platform::unix::x11::ffi::Time;
|
|
||||||
use winit_24::window::Window;
|
use winit_24::window::Window;
|
||||||
|
|
||||||
use crate::camera::{Camera, CameraController};
|
use crate::camera::{Camera, CameraController};
|
||||||
@@ -74,8 +73,8 @@ impl RenderState {
|
|||||||
const MAX_LIGHTS: usize = 10;
|
const MAX_LIGHTS: usize = 10;
|
||||||
const SHADOW_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
|
const SHADOW_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
|
||||||
const SHADOW_SIZE: wgpu::Extent3d = wgpu::Extent3d {
|
const SHADOW_SIZE: wgpu::Extent3d = wgpu::Extent3d {
|
||||||
width: 512,
|
width: 1024,
|
||||||
height: 512,
|
height: 1024,
|
||||||
depth: Self::MAX_LIGHTS as u32,
|
depth: Self::MAX_LIGHTS as u32,
|
||||||
};
|
};
|
||||||
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
|
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
|
||||||
@@ -196,22 +195,12 @@ impl RenderState {
|
|||||||
b: 0.5,
|
b: 0.5,
|
||||||
a: 1.0,
|
a: 1.0,
|
||||||
},
|
},
|
||||||
fov: 45.0,
|
fov: 90.0,
|
||||||
depth: RangeCopy {
|
depth: RangeCopy {
|
||||||
start: 1.0,
|
start: 1.0,
|
||||||
end: 20.0,
|
end: 200.0,
|
||||||
},
|
},
|
||||||
target_view: target.clone(),
|
target_view: target.clone(),
|
||||||
pos: Position {
|
|
||||||
x: 0.0,
|
|
||||||
y: 0.0,
|
|
||||||
z: 0.0,
|
|
||||||
rot: Euler {
|
|
||||||
x: Deg(0.0),
|
|
||||||
y: Deg(-25.0),
|
|
||||||
z: Deg(0.0),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
use std::cell::RefCell;
|
use std::cell::RefCell;
|
||||||
|
use std::iter::Chain;
|
||||||
|
use std::slice::Iter;
|
||||||
use std::sync::{Arc, Mutex};
|
use std::sync::{Arc, Mutex};
|
||||||
use std::thread::current;
|
use std::thread::current;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
@@ -18,20 +20,24 @@ use legion::world::SubWorld;
|
|||||||
use legion::*;
|
use legion::*;
|
||||||
use rapier3d::parry::motion::RigidMotionComposition;
|
use rapier3d::parry::motion::RigidMotionComposition;
|
||||||
use wgpu::util::DeviceExt;
|
use wgpu::util::DeviceExt;
|
||||||
use wgpu::{BackendBit, BindGroup, BindGroupLayout, Buffer, BufferBindingType, Device, FragmentState, Instance, Queue, Surface, SwapChain, SwapChainDescriptor, SwapChainFrame, TextureView, VertexState, CommandEncoder};
|
use wgpu::{
|
||||||
|
BackendBit, BindGroup, BindGroupLayout, Buffer, BufferBindingType, CommandEncoder, Device,
|
||||||
|
FragmentState, Instance, Queue, Surface, SwapChain, SwapChainDescriptor, SwapChainFrame,
|
||||||
|
TextureView, VertexState,
|
||||||
|
};
|
||||||
use winit_24::dpi::PhysicalSize;
|
use winit_24::dpi::PhysicalSize;
|
||||||
use winit_24::platform::unix::x11::ffi::Time;
|
|
||||||
use winit_24::window::Window;
|
use winit_24::window::Window;
|
||||||
|
|
||||||
use crate::camera::{Camera, CameraController};
|
use crate::camera::{Camera, CameraController};
|
||||||
use crate::components::{Mesh, Position, RangeCopy};
|
use crate::components::{ImguiWindow, LoopState, Mesh, Position, RangeCopy};
|
||||||
use crate::current_ui;
|
use crate::current_ui;
|
||||||
use crate::geometry::{load_obj, Vertex};
|
use crate::geometry::{load_obj, Vertex};
|
||||||
use crate::imgui_supp::imgui_support::{ImguiContext, ImguiPlatform};
|
use crate::imgui_supp::imgui_support::{ImguiContext, ImguiPlatform};
|
||||||
use crate::light::{DirectionalLight, LightRaw};
|
use crate::light::{DirectionalLight, LightRaw};
|
||||||
use crate::render::state::{RenderState};
|
use crate::render::state::RenderState;
|
||||||
use crate::render::{push_debug_group_checked, insert_debug_marker_checked, pop_debug_group_checked, EntityUniforms};
|
use crate::render::{
|
||||||
|
insert_debug_marker_checked, pop_debug_group_checked, push_debug_group_checked, EntityUniforms,
|
||||||
|
};
|
||||||
|
|
||||||
#[system]
|
#[system]
|
||||||
#[write_component(Camera)]
|
#[write_component(Camera)]
|
||||||
@@ -53,14 +59,128 @@ pub fn imgui_prepare(
|
|||||||
unsafe { crate::CURRENT_UI = Some(std::mem::transmute(imgui_context.frame())) }
|
unsafe { crate::CURRENT_UI = Some(std::mem::transmute(imgui_context.frame())) }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn run_imgui_render_step<G: 'static + Sized + Send + Sync>(world: &mut SubWorld, ui: &Ui) {
|
||||||
|
let mut component_query = <(&G)>::query();
|
||||||
|
let mut window_query = <(&ImguiWindow<G>)>::query();
|
||||||
|
|
||||||
|
let mut window_data = None;
|
||||||
|
let mut window_func = None;
|
||||||
|
for (window) in window_query.iter(world) {
|
||||||
|
window_data = Some((window.window)());
|
||||||
|
window_func = Some(window.func);
|
||||||
|
}
|
||||||
|
|
||||||
|
if window_data.is_some() {
|
||||||
|
let mut v = Vec::new();
|
||||||
|
for (component_state) in component_query.iter(world) {
|
||||||
|
v.push(component_state)
|
||||||
|
}
|
||||||
|
window_data
|
||||||
|
.unwrap()
|
||||||
|
.build(&ui, || (window_func.unwrap())(ui, v));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// Go through each "global" window-data component and render it's data
|
||||||
|
#[system]
|
||||||
|
#[write_component(ImguiWindow<ImguiPerformanceProfilerLine>)]
|
||||||
|
#[write_component(ImguiPerformanceProfilerLine)]
|
||||||
|
#[write_component(ImguiWindow<ImguiGenericOutputLine>)]
|
||||||
|
#[write_component(ImguiGenericOutputLine)]
|
||||||
|
pub fn render_imgui(world: &mut SubWorld, #[resource] loop_state: &mut LoopState) {
|
||||||
|
let ui = unsafe { crate::current_ui().unwrap() };
|
||||||
|
|
||||||
|
// Pull out the window associated with this type, and render each of the components in the sytem
|
||||||
|
run_imgui_render_step::<ImguiGenericOutputLine>(world, &ui);
|
||||||
|
run_imgui_render_step::<ImguiPerformanceProfilerLine>(world, &ui);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This would be the shared state for all imgui generic output things
|
||||||
|
pub struct ImguiGenericOutputLine {
|
||||||
|
pub label: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ImguiGenericOutputLine {
|
||||||
|
pub fn new(label: String) -> ImguiGenericOutputLine {
|
||||||
|
ImguiGenericOutputLine { label }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// This would be the shared state for all imgui performance window things
|
||||||
|
pub struct ImguiPerformanceProfilerLine {
|
||||||
|
pub label: String,
|
||||||
|
list_of_fps: [f32; 400],
|
||||||
|
index: usize,
|
||||||
|
scale_min: f32,
|
||||||
|
pub scale_max: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ImguiPerformanceProfilerLine {
|
||||||
|
fn add_sample(&mut self, sample: f32) {
|
||||||
|
self.list_of_fps[self.index] = sample;
|
||||||
|
|
||||||
|
if self.index >= 399 {
|
||||||
|
self.scale_max = self.list_of_fps.iter().cloned().fold(0. / 0., f32::max);
|
||||||
|
self.index = 0;
|
||||||
|
} else {
|
||||||
|
self.index += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.scale_max < sample {
|
||||||
|
self.scale_max = sample;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn iter_data_from_head(&self) -> Chain<Iter<f32>, Iter<f32>> {
|
||||||
|
let (left, right) = self.list_of_fps.split_at(self.index);
|
||||||
|
right.iter().chain(left.iter())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn current_average_label(&self) -> (f32, String) {
|
||||||
|
let (left, right) = self.list_of_fps.split_at(self.index);
|
||||||
|
(
|
||||||
|
(left
|
||||||
|
.iter()
|
||||||
|
.rev()
|
||||||
|
.chain(right.iter().rev())
|
||||||
|
.take(50)
|
||||||
|
.sum::<f32>()
|
||||||
|
/ 50.0),
|
||||||
|
"FPS".to_string(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new(label: String) -> ImguiPerformanceProfilerLine {
|
||||||
|
ImguiPerformanceProfilerLine {
|
||||||
|
label,
|
||||||
|
list_of_fps: [0.0; 400],
|
||||||
|
index: 0,
|
||||||
|
scale_min: 0.0,
|
||||||
|
scale_max: 0.0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[system]
|
||||||
|
#[write_component(ImguiPerformanceProfilerLine)]
|
||||||
|
pub fn render_performance_flag(world: &mut SubWorld, #[resource] loop_state: &mut LoopState) {
|
||||||
|
let delta_time = loop_state.delta_time.as_secs_f32();
|
||||||
|
|
||||||
|
let mut query = <(&mut ImguiPerformanceProfilerLine)>::query();
|
||||||
|
for (mut profiler) in query.iter_mut(world) {
|
||||||
|
profiler.add_sample(delta_time);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[system]
|
#[system]
|
||||||
#[write_component(Camera)]
|
#[write_component(Camera)]
|
||||||
#[write_component(Position)]
|
#[write_component(Position)]
|
||||||
|
#[write_component(ImguiPerformanceProfilerLine)]
|
||||||
#[write_component(Point3<f32>)]
|
#[write_component(Point3<f32>)]
|
||||||
#[write_component(Mesh)]
|
#[write_component(Mesh)]
|
||||||
#[write_component(DirectionalLight)]
|
#[write_component(DirectionalLight)]
|
||||||
pub fn render_test(
|
pub fn render_test(
|
||||||
world: &mut SubWorld,
|
world: &mut SubWorld,
|
||||||
|
#[resource] loop_state: &mut LoopState,
|
||||||
#[resource] renderer: &mut RenderState,
|
#[resource] renderer: &mut RenderState,
|
||||||
#[resource] winit_window: &mut Window,
|
#[resource] winit_window: &mut Window,
|
||||||
#[resource] imgui_context: &mut Arc<Mutex<ImguiContext>>,
|
#[resource] imgui_context: &mut Arc<Mutex<ImguiContext>>,
|
||||||
@@ -72,7 +192,6 @@ pub fn render_test(
|
|||||||
|
|
||||||
push_debug_group_checked("start render function", &mut encoder);
|
push_debug_group_checked("start render function", &mut encoder);
|
||||||
|
|
||||||
|
|
||||||
let frame = renderer.get_current_frame();
|
let frame = renderer.get_current_frame();
|
||||||
|
|
||||||
// Update the camera uniform buffers, need to make it support selection of
|
// Update the camera uniform buffers, need to make it support selection of
|
||||||
@@ -117,23 +236,25 @@ pub fn render_test(
|
|||||||
|
|
||||||
if renderer.lights_are_dirty {
|
if renderer.lights_are_dirty {
|
||||||
renderer.lights_are_dirty = false;
|
renderer.lights_are_dirty = false;
|
||||||
let mut query = <(&mut DirectionalLight, &mut Point3<f32>)>::query();
|
let mut query = <(&mut DirectionalLight, &mut Position)>::query();
|
||||||
for (i, (light, pos)) in query.iter_mut(world).enumerate() {
|
for (i, (light, pos)) in query.iter_mut(world).enumerate() {
|
||||||
renderer.queue.write_buffer(
|
renderer.queue.write_buffer(
|
||||||
&renderer.light_uniform_buf,
|
&renderer.light_uniform_buf,
|
||||||
(i * mem::size_of::<LightRaw>()) as wgpu::BufferAddress,
|
(i * mem::size_of::<LightRaw>()) as wgpu::BufferAddress,
|
||||||
bytemuck::bytes_of(&light.to_raw()),
|
bytemuck::bytes_of(&light.to_raw(&pos)),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
push_debug_group_checked("shadow passes", &mut encoder);
|
push_debug_group_checked("shadow passes", &mut encoder);
|
||||||
|
|
||||||
let mut query = <(&mut DirectionalLight, &mut Point3<f32>)>::query();
|
let mut query = <(&mut DirectionalLight, &mut Position)>::query();
|
||||||
|
|
||||||
for (i, (light, pos)) in query.iter_mut(world).enumerate() {
|
for (i, (light, pos)) in query.iter_mut(world).enumerate() {
|
||||||
insert_debug_marker_checked(&format!("shadow pass {} (light at position {:?})", i, pos), &mut encoder);
|
insert_debug_marker_checked(
|
||||||
|
&format!("shadow pass {} (light at position {:?})", i, pos),
|
||||||
|
&mut encoder,
|
||||||
|
);
|
||||||
|
|
||||||
// The light uniform buffer already has the projection,
|
// The light uniform buffer already has the projection,
|
||||||
// let's just copy it over to the shadow uniform buffer.
|
// let's just copy it over to the shadow uniform buffer.
|
||||||
@@ -147,7 +268,6 @@ pub fn render_test(
|
|||||||
|
|
||||||
insert_debug_marker_checked("render entities", &mut encoder);
|
insert_debug_marker_checked("render entities", &mut encoder);
|
||||||
|
|
||||||
|
|
||||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
label: Some("render pass"),
|
label: Some("render pass"),
|
||||||
color_attachments: &[],
|
color_attachments: &[],
|
||||||
@@ -221,17 +341,8 @@ pub fn render_test(
|
|||||||
let mut imgui_context = &mut imgui_context.lock().unwrap().context;
|
let mut imgui_context = &mut imgui_context.lock().unwrap().context;
|
||||||
let mut imgui_platform = &mut imgui_platform.lock().unwrap().platform;
|
let mut imgui_platform = &mut imgui_platform.lock().unwrap().platform;
|
||||||
|
|
||||||
//imgui_state.context.io_mut().update_delta_time(Duration::new(0,160));
|
|
||||||
let ui = unsafe { crate::current_ui().unwrap() };
|
let ui = unsafe { crate::current_ui().unwrap() };
|
||||||
|
|
||||||
let window = imgui::Window::new(im_str!("Hello too"));
|
|
||||||
window
|
|
||||||
.size([400.0, 100.0], Condition::FirstUseEver)
|
|
||||||
.position([50.0, 50.0], Condition::FirstUseEver)
|
|
||||||
.build(&ui, || {
|
|
||||||
ui.text(im_str!("Frametime: {:?}", 10.0));
|
|
||||||
});
|
|
||||||
|
|
||||||
// ui.show_demo_window(&mut true);
|
// ui.show_demo_window(&mut true);
|
||||||
imgui_platform.prepare_render(&ui, &winit_window);
|
imgui_platform.prepare_render(&ui, &winit_window);
|
||||||
|
|
||||||
|
|||||||
@@ -17,11 +17,55 @@ use crate::components::{Collider, LoopState, Mesh, Physics, Position};
|
|||||||
use crate::geometry::{load_obj, RawMesh};
|
use crate::geometry::{load_obj, RawMesh};
|
||||||
use std::io::Read;
|
use std::io::Read;
|
||||||
|
|
||||||
pub struct EntityMeta {
|
|
||||||
|
|
||||||
|
#[derive(Deserialize, Clone)]
|
||||||
|
pub struct TomlBallPhysicsBodyDescription {
|
||||||
|
pub radius: String
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Deserialize, Clone)]
|
||||||
|
pub struct TomlCuboidPhysicsBodyDescription {
|
||||||
|
pub x: f32,
|
||||||
|
pub y: f32,
|
||||||
|
pub z: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Deserialize, Clone)]
|
||||||
|
pub struct TomlPhysicsDescription {
|
||||||
|
pub body_status: String,
|
||||||
|
pub ball: Option<TomlBallPhysicsBodyDescription>,
|
||||||
|
pub cuboid: Option<TomlCuboidPhysicsBodyDescription>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Deserialize, Clone)]
|
||||||
|
pub struct TomlRotationDescription {
|
||||||
|
pub x: f32,
|
||||||
|
pub y: f32,
|
||||||
|
pub z: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Deserialize, Clone)]
|
||||||
|
pub struct TomlPositionDescription {
|
||||||
|
pub x: f32,
|
||||||
|
pub y: f32,
|
||||||
|
pub z: f32,
|
||||||
|
pub rot: Option<TomlRotationDescription>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Deserialize, Clone)]
|
||||||
|
pub struct TomlEntityDescription {
|
||||||
pub name: String,
|
pub name: String,
|
||||||
pub ent_type: String,
|
#[serde(rename = "type")]
|
||||||
|
pub type_name: String,
|
||||||
pub mesh: Option<String>,
|
pub mesh: Option<String>,
|
||||||
pub position: Option<Position>
|
pub position: Option<TomlPositionDescription>,
|
||||||
|
pub physics: Option<TomlPhysicsDescription>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Deserialize, Clone)]
|
||||||
|
pub struct TomlEntityContainer {
|
||||||
|
pub entities: Vec<TomlEntityDescription>,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct RuntimeState {
|
pub struct RuntimeState {
|
||||||
@@ -29,38 +73,15 @@ pub struct RuntimeState {
|
|||||||
mesh_cache: HashMap<String, RawMesh>,
|
mesh_cache: HashMap<String, RawMesh>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Deserialize)]
|
|
||||||
pub struct TomlPositionDescription {
|
|
||||||
pub x: f32,
|
|
||||||
pub y: f32,
|
|
||||||
pub z: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Deserialize)]
|
|
||||||
pub struct TomlEntityDescription {
|
|
||||||
pub name: String,
|
|
||||||
#[serde(rename = "type")]
|
|
||||||
pub type_name: String,
|
|
||||||
pub mesh: Option<String>,
|
|
||||||
pub position: Option<TomlPositionDescription>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Deserialize)]
|
|
||||||
pub struct TomlEntityContainer {
|
|
||||||
pub entities: Vec<TomlEntityDescription>,
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
impl RuntimeState {
|
impl RuntimeState {
|
||||||
pub fn new() -> RuntimeState {
|
pub fn new() -> RuntimeState {
|
||||||
|
// TODO: Hook this file to the gui
|
||||||
let mut file = fs::File::open("./conf/entity_spawns.toml").unwrap();
|
let mut file = fs::File::open("./conf/entity_spawns.toml").unwrap();
|
||||||
let mut content = String::new();
|
let mut content = String::new();
|
||||||
file.read_to_string(&mut content).unwrap();
|
file.read_to_string(&mut content).unwrap();
|
||||||
|
|
||||||
|
// TODO: gracefully fail
|
||||||
let mut settings : TomlEntityContainer = toml::from_str(content.as_str()).unwrap();
|
let mut settings : TomlEntityContainer = toml::from_str(content.as_str()).unwrap();
|
||||||
// settings
|
|
||||||
// // File::with_name(..) is shorthand for File::from(Path::new(..))
|
|
||||||
// .merge(File::with_name("conf/entity_spawns.toml"))
|
|
||||||
// .unwrap();
|
|
||||||
|
|
||||||
RuntimeState {
|
RuntimeState {
|
||||||
config_db: settings,
|
config_db: settings,
|
||||||
@@ -72,40 +93,8 @@ impl RuntimeState {
|
|||||||
self.mesh_cache.get(mesh)
|
self.mesh_cache.get(mesh)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_configured_entities(&mut self) -> Vec<EntityMeta> {
|
pub fn get_entities(&mut self) -> Vec<TomlEntityDescription> {
|
||||||
let mut out = Vec::new();
|
self.config_db.entities.clone()
|
||||||
for entity in &self.config_db.entities {
|
|
||||||
|
|
||||||
let position = match &entity.position {
|
|
||||||
None => { None }
|
|
||||||
Some(pos) => {
|
|
||||||
|
|
||||||
Some(Position {
|
|
||||||
x: pos.x,
|
|
||||||
y: pos.y,
|
|
||||||
z: pos.z,
|
|
||||||
rot: Euler {
|
|
||||||
x: Deg(0.0),
|
|
||||||
y: Deg(0.0),
|
|
||||||
z: Deg(0.0)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// log::info!("{:?}", position);
|
|
||||||
// log::info!("{:?}", entity);
|
|
||||||
// log::info!("{:?}", entity.into_table());
|
|
||||||
// log::info!("{:?}", entity.into_array());
|
|
||||||
|
|
||||||
out.push(EntityMeta {
|
|
||||||
name: entity.name.clone(),
|
|
||||||
ent_type: entity.type_name.clone(),
|
|
||||||
mesh: entity.mesh.clone(),
|
|
||||||
position: position
|
|
||||||
});
|
|
||||||
}
|
|
||||||
out
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn preload_meshes(&mut self, resources_path: PathBuf) {
|
pub fn preload_meshes(&mut self, resources_path: PathBuf) {
|
||||||
|
|||||||
@@ -1,33 +1,119 @@
|
|||||||
|
use std::f32::consts::PI;
|
||||||
use std::path::PathBuf;
|
use std::path::PathBuf;
|
||||||
use std::time::Instant;
|
use std::time::Instant;
|
||||||
|
|
||||||
use cgmath::{Euler, Quaternion, Deg, Rad, Point3};
|
use cgmath::{Deg, Euler, Point3, Quaternion, Rad};
|
||||||
use imgui::FontSource;
|
use imgui::*;
|
||||||
use legion::*;
|
use imgui::{Condition, FontSource, Ui};
|
||||||
use legion::IntoQuery;
|
|
||||||
use legion::systems::CommandBuffer;
|
use legion::systems::CommandBuffer;
|
||||||
use legion::world::SubWorld;
|
use legion::world::SubWorld;
|
||||||
|
use legion::IntoQuery;
|
||||||
|
use legion::*;
|
||||||
use nalgebra::Quaternion as naQuaternion;
|
use nalgebra::Quaternion as naQuaternion;
|
||||||
use rapier3d::dynamics::{IntegrationParameters, JointSet, RigidBodyBuilder, RigidBodySet};
|
use rapier3d::dynamics::{
|
||||||
|
IntegrationParameters, JointSet, MassProperties, RigidBodyBuilder, RigidBodySet,
|
||||||
|
};
|
||||||
use rapier3d::geometry::{BroadPhase, ColliderBuilder, ColliderSet, NarrowPhase};
|
use rapier3d::geometry::{BroadPhase, ColliderBuilder, ColliderSet, NarrowPhase};
|
||||||
use rapier3d::na::{Isometry3, Vector, Vector3};
|
use rapier3d::na::{Isometry3, Vector, Vector3};
|
||||||
use rapier3d::pipeline::{ChannelEventCollector, PhysicsPipeline};
|
use rapier3d::pipeline::{ChannelEventCollector, PhysicsPipeline};
|
||||||
|
|
||||||
use crate::camera::{Camera, CameraController};
|
use crate::camera::{Camera, CameraController};
|
||||||
use crate::components::{Collider, LoopState, Mesh, Physics, Position};
|
use crate::components::{Collider, ImguiWindow, LoopState, Mesh, Physics, Position};
|
||||||
use crate::geometry::RawMesh;
|
use crate::geometry::RawMesh;
|
||||||
use crate::physics::state::PhysicsState;
|
use crate::physics::state::PhysicsState;
|
||||||
use crate::render::state::RenderState;
|
use crate::render::state::RenderState;
|
||||||
|
use crate::render::system::{ImguiGenericOutputLine, ImguiPerformanceProfilerLine};
|
||||||
use crate::runtime::state::RuntimeState;
|
use crate::runtime::state::RuntimeState;
|
||||||
use std::f32::consts::PI;
|
|
||||||
|
pub fn quad_color(color: [f32; 4]) -> [[f32; 4]; 4] {
|
||||||
|
[color, color, color, color]
|
||||||
|
}
|
||||||
|
|
||||||
#[system]
|
#[system]
|
||||||
#[write_component(Mesh)]
|
#[write_component(Mesh)]
|
||||||
pub fn runtime_load(
|
pub fn runtime_load(
|
||||||
|
cmd: &mut CommandBuffer,
|
||||||
world: &mut SubWorld,
|
world: &mut SubWorld,
|
||||||
#[resource] runtime_state: &mut RuntimeState,
|
#[resource] runtime_state: &mut RuntimeState,
|
||||||
) {
|
) {
|
||||||
runtime_state.preload_meshes(PathBuf::from("./resources"));
|
runtime_state.preload_meshes(PathBuf::from("./resources"));
|
||||||
|
|
||||||
|
let entity: Entity = cmd.push((ImguiWindow {
|
||||||
|
// a window that does everything for the performance profiler
|
||||||
|
window: || {
|
||||||
|
imgui::Window::new(im_str!("Performance Profiler"))
|
||||||
|
.size([400.0, 200.0], Condition::FirstUseEver)
|
||||||
|
.position([10.0, 10.0], Condition::FirstUseEver)
|
||||||
|
},
|
||||||
|
func: |ui: &Ui, a: Vec<&ImguiPerformanceProfilerLine>| {
|
||||||
|
// ui.text(im_str!("Performance Graph"));
|
||||||
|
|
||||||
|
let draw_list = ui.get_window_draw_list();
|
||||||
|
let top_left = ui.cursor_screen_pos();
|
||||||
|
let region_size = ui.content_region_avail();
|
||||||
|
|
||||||
|
let region_size = [region_size[0] * 0.80, region_size[1]];
|
||||||
|
|
||||||
|
// Fill rect
|
||||||
|
let qcolor = quad_color([0.5, 0.5, 1.0, 0.1]);
|
||||||
|
draw_list.add_rect_filled_multicolor(
|
||||||
|
top_left,
|
||||||
|
[top_left[0] + (region_size[0]), top_left[1] + region_size[1]],
|
||||||
|
qcolor[0],
|
||||||
|
qcolor[1],
|
||||||
|
qcolor[2],
|
||||||
|
qcolor[3],
|
||||||
|
);
|
||||||
|
|
||||||
|
for profiler_line in a {
|
||||||
|
let x_scale = (region_size[0]) / 400.0;
|
||||||
|
let y_scale = region_size[1] / profiler_line.scale_max;
|
||||||
|
profiler_line
|
||||||
|
.iter_data_from_head()
|
||||||
|
.fold((0, 0.0f32), |accum, &fps_val| {
|
||||||
|
let x1 = accum.0 as f32 * x_scale + top_left[0];
|
||||||
|
let y1 = top_left[1] + region_size[1] - accum.1 * y_scale;
|
||||||
|
let x2 = (accum.0 as f32 + 1.0) * x_scale + top_left[0];
|
||||||
|
let y2 = top_left[1] + region_size[1] - fps_val * y_scale;
|
||||||
|
let p1 = [x1, y1];
|
||||||
|
let p2 = [x2, y2];
|
||||||
|
draw_list
|
||||||
|
.add_line(p1, p2, [1.0, 1.0, 0.0, 0.8])
|
||||||
|
.thickness(1.0)
|
||||||
|
.build();
|
||||||
|
(accum.0 + 1, fps_val)
|
||||||
|
});
|
||||||
|
|
||||||
|
let text_x = (region_size[0] + top_left[0]);
|
||||||
|
let text_y = top_left[1] + region_size[1]
|
||||||
|
- profiler_line.current_average_label().0 * y_scale;
|
||||||
|
draw_list.add_text(
|
||||||
|
[text_x, text_y],
|
||||||
|
[1.0, 1.0, 0.0, 1.0],
|
||||||
|
format!(
|
||||||
|
"{} {:.0}",
|
||||||
|
profiler_line.current_average_label().1,
|
||||||
|
1.0 / profiler_line.current_average_label().0
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},));
|
||||||
|
let entity: Entity = cmd.push((ImguiPerformanceProfilerLine::new("RenderFPS".to_string()),));
|
||||||
|
|
||||||
|
let entity: Entity = cmd.push((ImguiWindow {
|
||||||
|
// a window that does everything for the performance profiler
|
||||||
|
window: || {
|
||||||
|
imgui::Window::new(im_str!("Generic Output"))
|
||||||
|
.size([400.0, 500.0], Condition::FirstUseEver)
|
||||||
|
.position([50.0, 250.0], Condition::FirstUseEver)
|
||||||
|
},
|
||||||
|
func: |ui: &Ui, a: Vec<&ImguiGenericOutputLine>| {
|
||||||
|
for label in a {
|
||||||
|
ui.text(im_str!("{}", label.label));
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[system]
|
#[system]
|
||||||
@@ -38,54 +124,48 @@ pub fn runtime_spawn(
|
|||||||
#[resource] runtime_state: &mut RuntimeState,
|
#[resource] runtime_state: &mut RuntimeState,
|
||||||
#[resource] renderer: &mut RenderState,
|
#[resource] renderer: &mut RenderState,
|
||||||
) {
|
) {
|
||||||
|
for entity in &runtime_state.get_entities() {
|
||||||
for entity in runtime_state.get_configured_entities(){
|
match entity.type_name.as_ref() {
|
||||||
match entity.ent_type.as_ref() {
|
|
||||||
"PhysicsEntity" => {
|
"PhysicsEntity" => {
|
||||||
let mesh_name = entity.mesh.unwrap();
|
let mesh_name = entity.mesh.as_ref().unwrap();
|
||||||
let raw_mesh = match runtime_state.get_mesh(mesh_name.as_str()) {
|
let raw_mesh = match runtime_state.get_mesh(mesh_name.as_str()) {
|
||||||
None => {
|
None => {
|
||||||
log::warn!("Skipping entity with invalid mesh file {:?} ", mesh_name);
|
log::warn!("Skipping entity with invalid mesh file {:?} ", mesh_name);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Some(mesh) => mesh
|
Some(mesh) => mesh,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
let collider = ColliderBuilder::trimesh(
|
||||||
|
raw_mesh.vertices.iter().map(|v| v.position()).collect(),
|
||||||
|
raw_mesh.indices.clone(),
|
||||||
|
)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
let collider = ColliderBuilder::capsule_y(2.0, 1.0).build();
|
||||||
|
|
||||||
|
let gpu_mesh_buffer = renderer
|
||||||
|
.upload_mesh_to_buffer(
|
||||||
|
raw_mesh,
|
||||||
|
Some(wgpu::Color {
|
||||||
|
r: 1.0,
|
||||||
|
g: 0.7,
|
||||||
|
b: 0.3,
|
||||||
|
a: 1.0,
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let position = Position::from(entity.position.clone());
|
||||||
|
|
||||||
let mut dynamic_body = RigidBodyBuilder::new_dynamic()
|
let mut dynamic_body = RigidBodyBuilder::new_dynamic()
|
||||||
.can_sleep(false)
|
.can_sleep(false)
|
||||||
.mass(1.0)
|
.mass(100.0)
|
||||||
.translation(0.0, 0.0, 0.0)
|
.translation(position.x, position.y, position.z)
|
||||||
.build();
|
.build();
|
||||||
|
|
||||||
let collider = ColliderBuilder::trimesh(
|
|
||||||
raw_mesh.vertices
|
|
||||||
.iter()
|
|
||||||
.map(|v| v.position())
|
|
||||||
.collect(),
|
|
||||||
raw_mesh.indices.clone(),
|
|
||||||
).build();
|
|
||||||
|
|
||||||
let gpu_mesh_buffer = renderer.upload_mesh_to_buffer(
|
|
||||||
raw_mesh,
|
|
||||||
Some(wgpu::Color {
|
|
||||||
r: 1.0,
|
|
||||||
g: 0.7,
|
|
||||||
b: 0.3,
|
|
||||||
a: 1.0,
|
|
||||||
})
|
|
||||||
).unwrap();
|
|
||||||
|
|
||||||
let entity: Entity = cmd.push((
|
let entity: Entity = cmd.push((
|
||||||
Position {
|
position,
|
||||||
x: 0.0,
|
|
||||||
y: 20.0,
|
|
||||||
z: 0.0,
|
|
||||||
rot: Euler {
|
|
||||||
x: Deg(25.0),
|
|
||||||
y: Deg(45.0),
|
|
||||||
z: Deg(15.0),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
gpu_mesh_buffer,
|
gpu_mesh_buffer,
|
||||||
Physics {
|
Physics {
|
||||||
rigid_body: dynamic_body,
|
rigid_body: dynamic_body,
|
||||||
@@ -95,52 +175,48 @@ pub fn runtime_spawn(
|
|||||||
collider: collider,
|
collider: collider,
|
||||||
collider_handle: None,
|
collider_handle: None,
|
||||||
},
|
},
|
||||||
|
ImguiGenericOutputLine::new("wahoo! from a physics entity".to_string()),
|
||||||
));
|
));
|
||||||
},
|
}
|
||||||
"Terrain" => {
|
"Terrain" => {
|
||||||
let mesh_name = entity.mesh.unwrap();
|
let mesh_name = entity.mesh.clone().unwrap();
|
||||||
let raw_mesh = match runtime_state.get_mesh(mesh_name.as_str()) {
|
let raw_mesh = match runtime_state.get_mesh(mesh_name.as_str()) {
|
||||||
None => {
|
None => {
|
||||||
log::warn!("Skipping entity with invalid mesh file {:?} ", mesh_name);
|
log::warn!("Skipping entity with invalid mesh file {:?} ", mesh_name);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Some(mesh) => mesh
|
Some(mesh) => mesh,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
let position = Position::from(entity.position.clone());
|
||||||
|
|
||||||
let mut static_body = RigidBodyBuilder::new_static()
|
let mut static_body = RigidBodyBuilder::new_static()
|
||||||
.position(Isometry3::new(Vector3::new(0.0, -8.0, 0.0), Vector::y()))
|
.position(Isometry3::new(
|
||||||
|
Vector3::new(position.x, position.y, position.z),
|
||||||
|
Vector::y(),
|
||||||
|
))
|
||||||
.build();
|
.build();
|
||||||
|
|
||||||
let mesh_collider = ColliderBuilder::trimesh(
|
let mesh_collider = ColliderBuilder::trimesh(
|
||||||
raw_mesh.vertices
|
raw_mesh.vertices.iter().map(|v| v.position()).collect(),
|
||||||
.iter()
|
|
||||||
.map(|v| v.position())
|
|
||||||
.collect(),
|
|
||||||
raw_mesh.indices.clone(),
|
raw_mesh.indices.clone(),
|
||||||
).build();
|
)
|
||||||
|
.build();
|
||||||
let gpu_mesh_buffer = renderer.upload_mesh_to_buffer(
|
|
||||||
raw_mesh,
|
|
||||||
Some(wgpu::Color {
|
|
||||||
r: 1.0,
|
|
||||||
g: 0.7,
|
|
||||||
b: 0.3,
|
|
||||||
a: 1.0,
|
|
||||||
})
|
|
||||||
).unwrap();
|
|
||||||
|
|
||||||
|
let gpu_mesh_buffer = renderer
|
||||||
|
.upload_mesh_to_buffer(
|
||||||
|
raw_mesh,
|
||||||
|
Some(wgpu::Color {
|
||||||
|
r: 1.0,
|
||||||
|
g: 0.7,
|
||||||
|
b: 0.3,
|
||||||
|
a: 1.0,
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
let entity: Entity = cmd.push((
|
let entity: Entity = cmd.push((
|
||||||
Position {
|
position,
|
||||||
x: 0.0,
|
|
||||||
y: -8.0,
|
|
||||||
z: 0.0,
|
|
||||||
rot: Euler {
|
|
||||||
x: Deg(0.0),
|
|
||||||
y: Deg(0.0),
|
|
||||||
z: Deg(0.0),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
gpu_mesh_buffer,
|
gpu_mesh_buffer,
|
||||||
Physics {
|
Physics {
|
||||||
rigid_body: static_body,
|
rigid_body: static_body,
|
||||||
@@ -151,63 +227,52 @@ pub fn runtime_spawn(
|
|||||||
collider_handle: None,
|
collider_handle: None,
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
},
|
}
|
||||||
"Camera" => {
|
"Camera" => {
|
||||||
|
let position = Position::from(entity.position.clone());
|
||||||
let entity: Entity = cmd.push((
|
let entity: Entity = cmd.push((
|
||||||
Camera {
|
Camera {
|
||||||
position: cgmath::Point3 {
|
position: cgmath::Point3 {
|
||||||
x: 0.0,
|
x: position.x,
|
||||||
y: 0.0,
|
y: position.y,
|
||||||
z: 10.0,
|
z: position.z,
|
||||||
},
|
},
|
||||||
yaw: Rad(-PI),
|
yaw: Rad(PI / 2.0),
|
||||||
pitch: Rad(PI / 2.0),
|
pitch: Rad(PI / 2.0 + 25.0),
|
||||||
},
|
},
|
||||||
CameraController::new(3.0, 1.0),
|
CameraController::new(5.0, 1.0),
|
||||||
|
ImguiGenericOutputLine::new("wahoo! from a camera".to_string()),
|
||||||
));
|
));
|
||||||
},
|
}
|
||||||
"Light" => {
|
"Light" => {
|
||||||
let mesh_name = entity.mesh.unwrap();
|
let mesh_name = entity.mesh.clone().unwrap();
|
||||||
let raw_mesh = match runtime_state.get_mesh(mesh_name.as_str()) {
|
let raw_mesh = match runtime_state.get_mesh(mesh_name.as_str()) {
|
||||||
None => {
|
None => {
|
||||||
log::warn!("Skipping entity with invalid mesh file {:?} ", mesh_name);
|
log::warn!("Skipping entity with invalid mesh file {:?} ", mesh_name);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Some(mesh) => mesh
|
Some(mesh) => mesh,
|
||||||
};
|
};
|
||||||
|
|
||||||
let gpu_mesh_buffer = renderer.upload_mesh_to_buffer(
|
let position = Position::from(entity.position.clone());
|
||||||
raw_mesh,
|
|
||||||
Some(wgpu::Color {
|
|
||||||
r: 1.0,
|
|
||||||
g: 0.7,
|
|
||||||
b: 0.3,
|
|
||||||
a: 1.0,
|
|
||||||
})
|
|
||||||
).unwrap();
|
|
||||||
|
|
||||||
let light_entity: Entity = cmd.push((
|
let gpu_mesh_buffer = renderer
|
||||||
Position {
|
.upload_mesh_to_buffer(
|
||||||
x: 5.0,
|
raw_mesh,
|
||||||
y: 10.0,
|
Some(wgpu::Color {
|
||||||
z: 5.0,
|
r: 1.0,
|
||||||
rot: Euler {
|
g: 0.7,
|
||||||
x: Deg(0.0),
|
b: 0.3,
|
||||||
y: Deg(-25.0),
|
a: 1.0,
|
||||||
z: Deg(0.0),
|
}),
|
||||||
},
|
)
|
||||||
},
|
.unwrap();
|
||||||
gpu_mesh_buffer,
|
|
||||||
renderer.create_light(),
|
let light_entity: Entity =
|
||||||
));
|
cmd.push((position, gpu_mesh_buffer, renderer.create_light()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_ => {}
|
||||||
_ => {},
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user