Updated EB
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@@ -13,7 +13,7 @@
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\renewcommand*{\namefont}{\fontsize{38}{40}\mdseries\upshape}
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\firstname{Mitchell}
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\familyname{Hansen} % optional, remove/comment the line if not wanted
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\address{13304 102LN NE}{Kirkland, WA}{USA} % optional, remove/comment the line if not wanted; the "country" arguments can be omitted or provided empty
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\address{9907 NE 124th ST}{Kirkland, WA}{USA} % optional, remove/comment the line if not wanted; the "country" arguments can be omitted or provided empty
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\mobile{509-607-0079} % optional, remove/comment the line if not wanted
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\email{mitchellhansen0@gmail.com} % optional, remove/comment the line if not wanted
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\homepage{mitchellhansen.info} % optional, remove/comment the line if not wanted
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@@ -30,7 +30,15 @@
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\vspace*{-8mm}
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\section{Experience}
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\cventry{July 2017 -- Present}{Software Developer (Embedded / Full Stack Web)}{Espial}{Kirkland, WA}{}{
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\cventry{Dec 2018 -- Present}{Embedded Software Developer}{CTR. Elektrobit, Protingent}{Bothell, WA}{}{
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At Elektrobit I received training on the AUTOSAR automotive standards and Elektrobits related tooling. This has
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been a much more embedded-first development experience as opposed to my linux-first experience developing for other products.
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At Elektrobit I was also given the chance to gain fantastic real world linux kernel and kernel module development experience on
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a large automotive linux project.
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}
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\section{Experience}
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\cventry{July 2017 -- Dec 2018}{Software Developer (Embedded / Full Stack Web)}{Espial}{Kirkland, WA}{}{
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At Espial I initially applied my knowledge of embedded products and C/C++ to hunt for bugs
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in a legacy set-top-box C++ codebase. I also aided in maintenance of the test automation
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framework for said codebase. I later pivoted to another role in the cloud services team, in which we
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@@ -63,7 +71,7 @@ i.e I wrote a bunch of Google Cloud microservices and tools
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}
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\cventry{}{Passing knowledge, enough to sound dangerous}{}{}{}{
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AppEngine, Flask, GDB, \LaTeX, OpenGL, Unity3D, Windows \& Mac
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AUTOSAR, AppEngine, Flask, SVN, GDB, \LaTeX, OpenGL, Unity3D, Windows \& Mac
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}
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\vspace*{-2mm}
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