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%----------------------------------------------------------------------------------
%            personal data
%----------------------------------------------------------------------------------
\renewcommand*{\namefont}{\fontsize{38}{40}\mdseries\upshape}
\firstname{Mitchell}
\familyname{Hansen}                            
\address{}{Seattle, WA}{USA}  
\mobile{509-607-0079}                          
\email{mitchellhansen0@gmail.com}              
\homepage{mitchellhansen.info}    
\extrainfo{\homepagesymbol\httplink{git.mitchellhansen.info}}
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\begin{document}

%-----       resume       ---------------------------------------------------------

\makecvtitle
\vspace*{-17mm}

\section{Experience}

\cventry{Aug 2023 -- Present}{Senior Embedded Device Systems Engineer}{Flock Saftey}{Remote}{}{
At Flock Safety, I was once again thrown into the ever-ambiguous challenge of designing, creating, and launching innovative products at an incredibly fast-paced startup. I refused to accept any concept of 'blockers,' relentlessly pursued and prioritized holistic views of the tasks that stood between product inception and launch (HW, factory, OS/Apps, Ops, you name it), and made many critical contributions to fleet stability, launch timelines, feature performance, and most importantly, team morale and attitude.
}

\cventry{April 2021 -- Aug 2023}{Embedded Software Engineer III (IC) / Camera FW Lead (Manager)}{Wyze Inc.}{Remote}{}{
At Wyze, I became a Zen master of refactoring, the Sun Tsu of LoC count, a code monkey with the most primal desire to simplify all that I could touch. I learned more and worked harder than at any point in my career and gained important ownership over critical core product features. I actively played a key role in the complete lifetime of multiple products, from inception, to launch, to maintenance; And was a trusted expert voice in the design and architecture of our software solutions. 
}

\cventry{Dec 2018 -- April 2021}{Embedded Software Engineer}{Elektrobit}{Bothell, WA}{}{
At Elektrobit, I was tasked with supporting EB's Tresos and Corbos implementations of the Autosar automotive standard. This support took many forms; Dealing with low level debugging of automotive ECU's, from assembly to the OS architecture. Painstakingly fact checking configurations against CPU spec sheets. Or even sprinkling in a little onsite customer support as an Autosar SME. 
}

\cventry{July 2017 -- Dec 2018}{Software Engineer (Embedded / Full Stack Web)}{Espial}{Kirkland, WA}{}{}

\cventry{June 2016 -- Sept. 2016}{Full Stack Web Developer, Intern}{Donuts Inc.}{Bellevue, WA}{}{}

\vspace*{-4mm}

\section{Skills \& Languages}


\cventry{}{In depth knowledge / Professional experience}{}{}{}{}
\cvlistitem{C \& C++, their compilers, linkers, debuggers, standard libraries, typical program design, etc.}
\cvlistitem{Complex and distributed embedded systems. From bringup, bootloaders, and kernels; up to EdgeAI, architecture, and implementation of complex features. The full monty.}
\cvlistitem{AUTOSAR, Automotive silicon, compilers, debuggers, toolchains. CAN, ISO26262, and the litany of other associated specs and standards.}
\cvlistitem{OS's of all flavors. The AUTOSAR RTOS/OSEK, FreeRTOS, Linux, etc.}
\cvlistitem{Java, Python, Rust, OpenCL, Linux, Git / Perforce / SVN / etc. The Tools of the Trade.}

\cventry{}{Enough to be dangerous}{}{}{}{
    Vulkan, OpenGL, SQL, HTML \& CSS, AWS, MQTT, WebRTC.
}

\cventry{}{Passing knowledge, enough to sound dangerous}{}{}{}{
	ML/AI, \LaTeX, PCB design \& bringup, Javascript/Typescript/WASM and other devilish web creations.
}

\vspace*{-4mm}

\section{Education}
\cventry{2012--2017}{B.S. in Computer Science}{Central Washington University}{Ellensburg, WA}{}{}
\cventry{Birth - Present}{Mega-Nerd}{}{}{}{I'm a lifelong learner and a total nerd who thrives on difficult challenges. I voraciously consume any project and codebase that comes across my desk \& take pride in the hard won skills I have learned from the many many mistakes I have made.}

\vspace*{-4mm}

\section{Portfolio}
\cventry{}{Volumetric Rendering Engine}{OpenCL, C++, SFML, Voxel Ray Marching, 3D Math}{}{}{
	An experimental "From Scratch" volumetric rendering engine utilizing a SVO voxel dataset,
	Blinn-Phong lighting, dynamic shadowing, texturing, and reflections.
}

\cventry{}{Many other things...}{}{}{}{That you can find on my personal website and self-hosted git instance linked at the bottom of this page}



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