watcher
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@@ -2,15 +2,17 @@ mod compiler;
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mod error;
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mod error;
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mod reflection;
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mod reflection;
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mod srvk;
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mod srvk;
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mod layouts;
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pub mod layouts;
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mod watch;
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pub use layouts::*;
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pub use layouts::*;
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pub use reflection::LayoutData;
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pub use reflection::LayoutData;
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pub use watch::{Message, Watch};
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pub use error::Error;
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use spirv_reflect as sr;
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use spirv_reflect as sr;
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use vulkano as vk;
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use vulkano as vk;
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use std::path::Path;
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use std::path::Path;
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use error::Error;
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use shaderc::ShaderKind;
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use shaderc::ShaderKind;
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pub struct CompiledShaders {
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pub struct CompiledShaders {
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@@ -18,6 +20,7 @@ pub struct CompiledShaders {
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pub fragment: Vec<u32>,
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pub fragment: Vec<u32>,
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}
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}
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pub fn load<T>(vertex: T, fragment: T) -> Result<CompiledShaders, Error>
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pub fn load<T>(vertex: T, fragment: T) -> Result<CompiledShaders, Error>
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where
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where
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T: AsRef<Path>,
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T: AsRef<Path>,
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107
src/watch.rs
Normal file
107
src/watch.rs
Normal file
@@ -0,0 +1,107 @@
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use std::sync::mpsc;
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use notify::{RecommendedWatcher, RecursiveMode, Watcher};
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use std::thread;
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use std::time::Duration;
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use std::path::{Path, PathBuf};
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use crate::layouts::Entry;
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use crate::CompiledShaders;
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use std::sync::mpsc::{Sender, Receiver};
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use crate::error::Error;
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pub struct Watch {
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_handler: Handler,
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pub rx: Receiver<Result<Message, Error>>,
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}
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struct Loader {
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vertex: PathBuf,
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fragment: PathBuf,
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tx: Sender<Result<Message, Error>>,
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}
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pub struct Message {
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pub shaders: CompiledShaders,
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pub entry: Entry,
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}
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impl Watch {
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pub fn new<T>(vertex: T, fragment: T) -> Self
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where
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T: AsRef<Path>,
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{
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let (handler, rx) = create_watch(vertex.as_ref().to_path_buf(), fragment.as_ref().to_path_buf());
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Watch{_handler: handler, rx}
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}
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}
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impl Loader {
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fn create(vertex: PathBuf, fragment: PathBuf) -> (Self, Receiver<Result<Message, Error>>) {
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let (tx, rx) = mpsc::channel();
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let loader = Loader{
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vertex,
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fragment,
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tx,
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};
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loader.reload();
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(loader, rx)
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}
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fn reload(&self) {
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match crate::load(&self.vertex, &self.fragment) {
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Ok(shaders) => {
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let entry = crate::parse(&shaders);
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self.tx.send(Ok(Message{ shaders, entry })).ok()
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},
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Err(e) => self.tx.send(Err(e)).ok(),
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};
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}
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}
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struct Handler {
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thread_tx: mpsc::Sender<()>,
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handle: Option<thread::JoinHandle<()>>,
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_watcher: RecommendedWatcher,
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}
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impl Drop for Handler {
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fn drop(&mut self) {
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self.thread_tx.send(()).ok();
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if let Some(h) = self.handle.take() {
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h.join().ok();
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}
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}
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}
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fn create_watch(vert_path: PathBuf, frag_path: PathBuf) -> (Handler, mpsc::Receiver<Result<Message, Error>>) {
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let (notify_tx, notify_rx) = mpsc::channel();
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let (thread_tx, thread_rx) = mpsc::channel();
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let mut watcher: RecommendedWatcher =
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Watcher::new(notify_tx, Duration::from_millis(50)).expect("failed to create watcher");
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watcher
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.watch(&vert_path, RecursiveMode::NonRecursive)
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.expect("failed to add vertex shader to notify");
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watcher
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.watch(&frag_path, RecursiveMode::NonRecursive)
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.expect("failed to add fragment shader to notify");
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let (loader, rx) = Loader::create(vert_path, frag_path);
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let handle = thread::spawn(move || 'watch_loop: loop {
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if let Ok(_) = thread_rx.try_recv() {
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break 'watch_loop;
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}
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if let Ok(notify::DebouncedEvent::Create(_)) = notify_rx.recv_timeout(Duration::from_secs(1)) {
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loader.reload();
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}
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});
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let handle = Some(handle);
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let handler = Handler {
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thread_tx,
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handle,
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_watcher: watcher,
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};
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(handler, rx)
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}
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