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mirror of synced 2025-11-09 21:07:12 +00:00

hacked out some stuff while I'm testing

This commit is contained in:
2019-09-28 21:51:46 -07:00
parent d1c3a5f562
commit 903f1a349d
6 changed files with 445 additions and 573 deletions

View File

@@ -7,51 +7,46 @@ use crate::reflection::LayoutData;
#[derive(Debug, Clone, Default)]
pub struct Entry {
pub frag_input: FragInput,
pub frag_output: FragOutput,
pub frag_layout: FragLayout,
pub vert_input: VertInput,
pub vert_output: VertOutput,
pub vert_layout: VertLayout,
pub compute_layout: ComputeLayout,
pub input: Option<Input>,
pub output: Option<Output>,
pub layout: Layout,
}
#[derive(Debug, Clone, Default)]
pub struct FragInput {
pub struct Input {
pub inputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for FragInput {
type Iter = FragInputIter;
unsafe impl ShaderInterfaceDef for Input {
type Iter = InputIter;
fn elements(&self) -> FragInputIter {
fn elements(&self) -> InputIter {
self.inputs.clone().into_iter()
}
}
pub type FragInputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
pub type InputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
#[derive(Debug, Clone, Default)]
pub struct FragOutput {
pub struct Output {
pub outputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for FragOutput {
type Iter = FragOutputIter;
unsafe impl ShaderInterfaceDef for Output {
type Iter = OutputIter;
fn elements(&self) -> FragOutputIter {
fn elements(&self) -> OutputIter {
self.outputs.clone().into_iter()
}
}
pub type FragOutputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
pub type OutputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
// Layout same as with vertex shader.
#[derive(Debug, Clone, Default)]
pub struct FragLayout {
pub struct Layout {
pub layout_data: LayoutData,
}
impl FragLayout {
impl Layout {
const STAGES: ShaderStages = ShaderStages {
vertex: false,
tessellation_control: false,
@@ -61,7 +56,8 @@ impl FragLayout {
compute: false,
};
}
unsafe impl PipelineLayoutDesc for FragLayout {
unsafe impl PipelineLayoutDesc for Layout {
fn num_sets(&self) -> usize {
self.layout_data.num_sets
}
@@ -73,7 +69,7 @@ unsafe impl PipelineLayoutDesc for FragLayout {
.and_then(|s|s.get(&binding))
.map(|desc| {
let mut desc = desc.clone();
desc.stages = FragLayout::STAGES;
desc.stages = Layout::STAGES;
desc
})
@@ -85,132 +81,9 @@ unsafe impl PipelineLayoutDesc for FragLayout {
self.layout_data.pc_ranges.get(num)
.map(|desc| {
let mut desc = *desc;
desc.stages = FragLayout::STAGES;
desc.stages = Layout::STAGES;
desc
})
}
}
#[derive(Debug, Clone, Default)]
pub struct VertInput {
pub inputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for VertInput {
type Iter = VertInputIter;
fn elements(&self) -> VertInputIter {
self.inputs.clone().into_iter()
}
}
pub type VertInputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
#[derive(Debug, Clone, Default)]
pub struct VertOutput {
pub outputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for VertOutput {
type Iter = VertOutputIter;
fn elements(&self) -> VertOutputIter {
self.outputs.clone().into_iter()
}
}
pub type VertOutputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
// This structure describes layout of this stage.
#[derive(Debug, Clone, Default)]
pub struct VertLayout {
pub layout_data: LayoutData,
}
impl VertLayout {
const STAGES: ShaderStages = ShaderStages {
vertex: true,
tessellation_control: false,
tessellation_evaluation: false,
geometry: false,
fragment: false,
compute: false,
};
}
unsafe impl PipelineLayoutDesc for VertLayout {
fn num_sets(&self) -> usize {
self.layout_data.num_sets
}
fn num_bindings_in_set(&self, set: usize) -> Option<usize> {
self.layout_data.num_bindings.get(&set).map(|&b|b)
}
fn descriptor(&self, set: usize, binding: usize) -> Option<DescriptorDesc> {
self.layout_data.descriptions.get(&set)
.and_then(|s|s.get(&binding))
.map(|desc| {
let mut desc = desc.clone();
desc.stages = VertLayout::STAGES;
desc
})
}
fn num_push_constants_ranges(&self) -> usize {
self.layout_data.num_constants
}
fn push_constants_range(&self, num: usize) -> Option<PipelineLayoutDescPcRange> {
self.layout_data.pc_ranges.get(num)
.map(|desc| {
let mut desc = *desc;
desc.stages = VertLayout::STAGES;
desc
})
}
}
#[derive(Debug, Clone, Default)]
pub struct ComputeLayout {
pub layout_data: LayoutData,
}
impl ComputeLayout {
const STAGES: ShaderStages = ShaderStages {
vertex: false,
tessellation_control: false,
tessellation_evaluation: false,
geometry: false,
fragment: false,
compute: true,
};
}
unsafe impl PipelineLayoutDesc for ComputeLayout {
fn num_sets(&self) -> usize {
self.layout_data.num_sets
}
fn num_bindings_in_set(&self, set: usize) -> Option<usize> {
self.layout_data.num_bindings.get(&set).map(|&b|b)
}
fn descriptor(&self, set: usize, binding: usize) -> Option<DescriptorDesc> {
self.layout_data.descriptions.get(&set)
.and_then(|s|s.get(&binding))
.map(|desc| {
let mut desc = desc.clone();
desc.stages = Self::STAGES;
desc
})
}
fn num_push_constants_ranges(&self) -> usize {
self.layout_data.num_constants
}
fn push_constants_range(&self, num: usize) -> Option<PipelineLayoutDescPcRange> {
self.layout_data.pc_ranges.get(num)
.map(|desc| {
let mut desc = *desc;
desc.stages = Self::STAGES;
desc
})
}
}
}

View File

@@ -28,13 +28,21 @@ pub struct CompiledShader {
pub spriv: Vec<u32>,
}
pub fn load<T>(input: T, shader_kind: ShaderKind) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
Ok(CompiledShader { spriv: compiler::compile(input, shader_kind).map_err(Error::Compile)? })
}
/// Loads and compiles the vertex shader
pub fn load_vertex<T>(vertex: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let vertex = compiler::compile(vertex, ShaderKind::Vertex).map_err(Error::Compile)?;
Ok(CompiledShader{ spriv: vertex })
Ok(CompiledShader { spriv: vertex })
}
/// Loads and compiles the fragment shader
@@ -42,8 +50,8 @@ pub fn load_fragment<T>(fragment: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let fragment = compiler::compile(vertex, ShaderKind::Fragment).map_err(Error::Compile)?;
Ok(CompiledShader{ spriv: fragment })
let fragment = compiler::compile(fragment, ShaderKind::Fragment).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: fragment })
}
/// Loads and compiles the geometry shader
@@ -51,55 +59,51 @@ pub fn load_geometry<T>(geometry: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let geometry = compiler::compile(vertex, ShaderKind::Geometry).map_err(Error::Compile)?;
Ok(CompiledShader{ spriv: geometry })
let geometry = compiler::compile(geometry, ShaderKind::Geometry).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: geometry })
}
/// Loads and compiles the tessellation shader
pub fn load_tessellation_control<T>(geometry: T) -> Result<CompiledShader, Error>
pub fn load_tessellation_control<T>(tessellation_control: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let tess = compiler::compile(vertex, ShaderKind::TessControl).map_err(Error::Compile)?;
Ok(CompiledShader{ spriv: tess })
let tess = compiler::compile(tessellation_control, ShaderKind::TessControl).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: tess })
}
/// Loads and compiles the tessellation shader
pub fn load_tessellation_evaluation<T>(geometry: T) -> Result<CompiledShader, Error>
pub fn load_tessellation_evaluation<T>(tessellation_evaluation: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let tess = compiler::compile(vertex, ShaderKind::TessEvaluation).map_err(Error::Compile)?;
Ok(CompiledShader{ spriv: tess })
let tess = compiler::compile(tessellation_evaluation, ShaderKind::TessEvaluation).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: tess })
}
// TODO this should be incorpoarted into load but that would be
// a breaking change. Do this in next major version
pub fn load_compute<T>(compute: T) -> Result<CompiledShaders, Error>
where
T: AsRef<Path>,
pub fn load_compute<T>(compute: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let options = CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap();
load_compute_with_options(compute, options)
}
pub fn load_compute_with_options<T>(compute: T, options: CompileOptions) -> Result<CompiledShaders, Error>
pub fn load_compute_with_options<T>(compute: T, options: CompileOptions) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let compute = compiler::compile_with_options(compute, ShaderKind::Compute, options).map_err(Error::Compile)?;
Ok(CompiledShaders{
vertex: Vec::new(),
fragment: Vec::new(),
compute,
Ok(CompiledShader {
spriv: compute,
})
}
pub fn parse_compute(code: &CompiledShaders) -> Result<Entry, Error> {
reflection::create_compute_entry(code)
pub fn parse_compute(code: &CompiledShader) -> Result<Entry, Error> {
reflection::create_compute_entry(&code.spriv)
}
/// Parses the shaders and gives an entry point
pub fn parse(code: &CompiledShaders) -> Result<Entry, Error> {
reflection::create_entry(code)
pub fn parse(code: &CompiledShader) -> Result<Entry, Error> {
reflection::create_entry(&code.spriv)
}

View File

@@ -1,6 +1,6 @@
use crate::error::Error;
use crate::layouts::*;
use crate::sr;
use crate::{sr, CompiledShader};
use crate::srvk::{DescriptorDescInfo, SpirvTy};
use crate::vk::descriptor::descriptor::*;
use crate::vk::descriptor::pipeline_layout::PipelineLayoutDescPcRange;
@@ -24,46 +24,40 @@ pub struct LayoutData {
pub pc_ranges: Vec<PipelineLayoutDescPcRange>,
}
pub fn create_entry(shaders: &CompiledShaders) -> Result<Entry, Error> {
let vertex_interfaces = create_interfaces(&shaders.vertex)?;
let vertex_layout = create_layouts(&shaders.vertex)?;
let fragment_interfaces = create_interfaces(&shaders.fragment)?;
let fragment_layout = create_layouts(&shaders.fragment)?;
pub fn create_entry(spirv: &Vec<u32>) -> Result<Entry, Error> {
let frag_input = FragInput {
inputs: fragment_interfaces.inputs,
};
let frag_output = FragOutput {
outputs: fragment_interfaces.outputs,
};
let frag_layout = FragLayout {
layout_data: fragment_layout,
};
let vert_input = VertInput {
let vertex_interfaces = create_interfaces(spirv)?;
let vertex_layout = create_layouts(spirv)?;
let input = Some(Input {
inputs: vertex_interfaces.inputs,
};
let vert_output = VertOutput {
});
let output = Some(Output {
outputs: vertex_interfaces.outputs,
};
let vert_layout = VertLayout {
});
let layout = Layout {
layout_data: vertex_layout,
};
Ok(Entry {
frag_input,
frag_output,
vert_input,
vert_output,
frag_layout,
vert_layout,
compute_layout: Default::default(),
input,
output,
layout,
})
}
pub fn create_compute_entry(shaders: &CompiledShaders) -> Result<Entry, Error> {
create_layouts(&shaders.compute).map(|layout_data| {
let mut entry = Entry::default();
entry.compute_layout = ComputeLayout{ layout_data };
entry
pub fn create_compute_entry(spirv: &Vec<u32>) -> Result<Entry, Error> {
let compute_layout = create_layouts(spirv)?;
let layout = Layout {
layout_data: compute_layout,
};
Ok(Entry {
input: None,
output: None,
layout,
})
}

View File

@@ -90,14 +90,14 @@ impl GraphicsLoader {
}
fn reload(&self) {
match crate::load(&self.vertex, &self.fragment) {
Ok(shaders) => {
let entry = crate::parse(&shaders);
let msg = entry.map(|entry| Message { shaders, entry });
self.tx.send(msg).ok()
}
Err(e) => self.tx.send(Err(e)).ok(),
};
// match crate::load(&self.vertex, &self.fragment) {
// Ok(shaders) => {
// let entry = crate::parse(&shaders);
// let msg = entry.map(|entry| Message { shaders, entry });
// self.tx.send(msg).ok()
// }
// Err(e) => self.tx.send(Err(e)).ok(),
// };
}
}
@@ -113,14 +113,14 @@ impl ComputeLoader {
}
fn reload(&self) {
match crate::load_compute(&self.compute) {
Ok(shaders) => {
let entry = crate::parse_compute(&shaders);
let msg = entry.map(|entry| Message { shaders, entry });
self.tx.send(msg).ok()
}
Err(e) => self.tx.send(Err(e)).ok(),
};
// match crate::load_compute(&self.compute) {
// Ok(shaders) => {
// let entry = crate::parse_compute(&shaders);
// let msg = entry.map(|entry| Message { shaders, entry });
// self.tx.send(msg).ok()
// }
// Err(e) => self.tx.send(Err(e)).ok(),
// };
}
}