descriptor layout
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9
tests/shaders/frag3.glsl
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9
tests/shaders/frag3.glsl
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#version 450
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layout(location = 0) out vec4 f_color;
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layout(set = 0, binding = 0) uniform sampler2D tex;
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void main() {
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f_color = texture(tex, vec2(0.0, 0.5));
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}
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