descriptor layout
This commit is contained in:
@@ -57,8 +57,16 @@ unsafe impl PipelineLayoutDesc for FragLayout {
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fn num_bindings_in_set(&self, set: usize) -> Option<usize> {
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self.layout_data.num_bindings.get(&set).map(|&i| i)
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}
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fn descriptor(&self, _set: usize, _binding: usize) -> Option<DescriptorDesc> {
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None
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fn descriptor(&self, set: usize, binding: usize) -> Option<DescriptorDesc> {
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self.layout_data.descriptions.get(&set)
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.and_then(|s|s.get(&binding))
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.map(|desc| {
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let mut desc = desc.clone();
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dbg!(&self.stages);
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desc.stages = self.stages.clone();
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desc
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})
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}
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fn num_push_constants_ranges(&self) -> usize {
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0
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@@ -1,8 +1,8 @@
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use crate::sr;
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use crate::srvk::SpirvTy;
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use crate::srvk::{SpirvTy,DescriptorDescInfo};
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use std::borrow::Cow;
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use crate::vk::pipeline::shader::ShaderInterfaceDefEntry;
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use crate::vk::descriptor::descriptor::ShaderStages;
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use crate::vk::descriptor::descriptor::*;
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use std::collections::HashMap;
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use crate::CompiledShaders;
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use crate::layouts::*;
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@@ -16,11 +16,13 @@ pub struct ShaderInterfaces {
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pub struct LayoutData {
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pub num_sets: usize,
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pub num_bindings: HashMap<usize, usize>,
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pub descriptions: HashMap<usize, HashMap<usize, DescriptorDesc>>,
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}
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pub fn create_entry(shaders: &CompiledShaders) -> Entry {
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let vertex_interfaces = create_interfaces(&shaders.vertex);
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let fragment_interfaces = create_interfaces(&shaders.fragment);
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let fragment_layout = create_layouts(&shaders.fragment);
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let frag_input = FragInput{ inputs: fragment_interfaces.inputs };
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let frag_output = FragOutput{ outputs: fragment_interfaces.outputs };
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let frag_layout = FragLayout {
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@@ -28,7 +30,7 @@ pub fn create_entry(shaders: &CompiledShaders) -> Entry {
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fragment: true,
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..ShaderStages::none()
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},
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layout_data: Default::default(),
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layout_data: fragment_layout,
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};
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let vert_input = VertInput{ inputs: vertex_interfaces.inputs };
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let vert_output = VertOutput{ outputs: vertex_interfaces.outputs };
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@@ -88,3 +90,53 @@ fn create_interfaces(data: &[u32]) -> ShaderInterfaces {
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})
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.expect("failed to load module")
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}
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fn create_layouts(data: &[u32]) -> LayoutData {
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sr::ShaderModule::load_u32_data(data)
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.map(|m| {
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m.enumerate_descriptor_sets(None)
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.map(|sets| {
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let num_sets = sets.len();
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let num_bindings = sets
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.iter()
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.map(|i| {
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dbg!(&i);
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(i.set as usize, i.bindings.len())
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})
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.collect::<HashMap<usize, usize>>();
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let descriptions = sets
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.iter()
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.map(|i| {
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let desc = i.bindings.iter()
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.map(|b| {
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let info = DescriptorDescInfo{
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descriptor_type: b.descriptor_type,
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image: b.image,
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};
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let ty = SpirvTy::<DescriptorDescTy>::from(info).inner();
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let stages = ShaderStages::none();
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let d = DescriptorDesc {
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ty,
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array_count: b.count,
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stages,
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// TODO this is what vulkan_shaders does but I don't think
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// it's correct
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readonly: true,
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};
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(b.binding as usize, d)
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})
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.collect::<HashMap<usize, DescriptorDesc>>();
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(i.set as usize, desc)
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})
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.collect::<HashMap<usize, HashMap<usize, DescriptorDesc>>>();
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LayoutData {
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num_sets,
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num_bindings,
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descriptions,
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}
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})
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.expect("Failed to pass outputs")
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})
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.expect("failed to load module")
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}
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67
src/srvk.rs
67
src/srvk.rs
@@ -1,7 +1,6 @@
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use crate::sr;
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use crate::vk;
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use vk::descriptor::descriptor::*;
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use vk::pipeline::shader::ShaderInterfaceDefEntry;
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use vk::format::Format;
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pub struct SpirvTy<T> {
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@@ -9,8 +8,8 @@ pub struct SpirvTy<T> {
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}
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pub struct DescriptorDescInfo {
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descriptor_type: sr::types::ReflectDescriptorType,
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image: sr::types::ReflectImageTraits,
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pub descriptor_type: sr::types::ReflectDescriptorType,
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pub image: sr::types::ReflectImageTraits,
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}
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impl<T> SpirvTy<T> {
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@@ -56,7 +55,9 @@ impl From<sr::types::ReflectImageTraits> for SpirvTy<DescriptorImageDesc> {
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let t = DescriptorImageDesc {
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sampled: d.sampled != 0,
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dimensions: SpirvTy::from(d.dim).inner(),
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format: Some(SpirvTy::from(d.image_format).inner()),
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// TODO figure out how to do format correctly
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//format: Some(SpirvTy::from(d.image_format).inner()),
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format: None,
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multisampled: d.ms != 0,
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array_layers: conv_array_layers(d.arrayed, d.depth),
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};
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@@ -66,13 +67,67 @@ impl From<sr::types::ReflectImageTraits> for SpirvTy<DescriptorImageDesc> {
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impl From<sr::types::variable::ReflectDimension> for SpirvTy<DescriptorImageDescDimensions> {
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fn from(d: sr::types::variable::ReflectDimension) -> Self {
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unimplemented!()
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use sr::types::variable::ReflectDimension::*;
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use DescriptorImageDescDimensions::*;
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let inner = match d {
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Type1d => OneDimensional,
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Type2d => TwoDimensional,
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Type3d => ThreeDimensional,
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sr::types::variable::ReflectDimension::Cube => DescriptorImageDescDimensions::Cube,
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_ => unimplemented!(),
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};
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SpirvTy{ inner }
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}
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}
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// I think this is wrong and currently is unused
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impl From<sr::types::image::ReflectImageFormat> for SpirvTy<Format> {
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fn from(d: sr::types::image::ReflectImageFormat) -> Self {
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unimplemented!()
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use sr::types::image::ReflectImageFormat::*;
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use Format::*;
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let inner = match d {
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Undefined => unimplemented!(),
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RGBA32_FLOAT => R32G32B32A32Sfloat,
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RGBA16_FLOAT => R16G16B16A16Sfloat,
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R32_FLOAT => R32Sfloat,
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RGBA8 => unimplemented!(),
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RGBA8_SNORM => R8G8B8A8Snorm,
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RG32_FLOAT => R32G32Sfloat,
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RG16_FLOAT => R16G16Sfloat,
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R11G11B10_FLOAT => unimplemented!(),
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R16_FLOAT => R16Sfloat,
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RGBA16 => unimplemented!(),
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RGB10A2 => unimplemented!(),
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RG16 => unimplemented!(),
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RG8 => unimplemented!(),
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R16 => unimplemented!(),
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R8 => unimplemented!(),
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RGBA16_SNORM => R16G16B16A16Snorm,
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RG16_SNORM => R16G16Snorm,
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RG8_SNORM => R8G8Snorm,
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R16_SNORM => R16Snorm,
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R8_SNORM => R8Snorm,
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RGBA32_INT => R32G32B32A32Sint,
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RGBA16_INT => R16G16B16A16Sint,
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RGBA8_INT => R8G8B8A8Sint,
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R32_INT => R32Sint,
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RG32_INT => R32G32Sint,
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RG16_INT => R16G16Sint,
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RG8_INT => R8G8Sint,
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R16_INT => R16Sint,
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R8_INT => R8Sint,
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RGBA32_UINT => R32G32B32A32Uint,
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RGBA16_UINT => R16G16B16A16Uint,
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RGBA8_UINT => R8G8B8A8Uint,
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R32_UINT => R32Uint,
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RGB10A2_UINT => A2R10G10B10UintPack32,
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RG32_UINT => R32G32Uint,
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RG16_UINT => R16G16Uint,
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RG8_UINT => R8G8Uint,
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R16_UINT =>R16Uint,
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R8_UINT =>R8Uint,
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};
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SpirvTy{ inner }
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}
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}
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9
tests/shaders/frag3.glsl
Normal file
9
tests/shaders/frag3.glsl
Normal file
@@ -0,0 +1,9 @@
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#version 450
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layout(location = 0) out vec4 f_color;
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layout(set = 0, binding = 0) uniform sampler2D tex;
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void main() {
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f_color = texture(tex, vec2(0.0, 0.5));
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}
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8
tests/shaders/vert3.glsl
Normal file
8
tests/shaders/vert3.glsl
Normal file
@@ -0,0 +1,8 @@
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#version 450
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layout(location = 0) in vec2 position;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}
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111
tests/tests.rs
111
tests/tests.rs
@@ -4,9 +4,10 @@ use shade_runner::*;
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use std::borrow::Cow;
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use std::collections::HashMap;
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use std::path::{Path, PathBuf};
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use vulkano::descriptor::descriptor::ShaderStages;
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use vulkano::descriptor::descriptor::*;
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use vulkano::format::*;
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use vulkano::pipeline::shader::ShaderInterfaceDefEntry;
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use vulkano::descriptor::pipeline_layout::PipelineLayoutDesc;
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fn setup() {
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color_backtrace::install();
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@@ -31,6 +32,27 @@ fn difference(e: &str, t: &str) -> String {
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.join("\n")
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}
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fn descriptor_layout<T>(desc: &T) -> String
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where
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T: PipelineLayoutDesc,
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{
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let num_sets = desc.num_sets();
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let mut r = format!("{:?}", num_sets);
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for n in 0..num_sets {
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let num_bindings = desc.num_bindings_in_set(n);
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r = format!("{:?}{:?}", r, num_bindings);
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for b in num_bindings {
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r = format!("{:?}{:?}", r, desc.descriptor(n, b));
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}
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}
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let num_push_constants = desc.num_push_constants_ranges();
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r = format!("{:?}{:?}", r, num_push_constants);
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for i in 0..num_push_constants {
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r = format!("{:?}{:?}", r, desc.push_constants_range(i));
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}
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r
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}
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fn parse<T>(vertex: T, fragment: T) -> shade_runner::Entry
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where
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T: AsRef<Path>,
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@@ -66,6 +88,7 @@ fn test_shade1() {
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layout_data: LayoutData {
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num_sets: 0,
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num_bindings: HashMap::new(),
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descriptions: HashMap::new(),
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},
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},
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vert_input: VertInput {
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@@ -132,6 +155,7 @@ fn test_shade2() {
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layout_data: LayoutData {
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num_sets: 0,
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num_bindings: HashMap::new(),
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descriptions: HashMap::new(),
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},
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},
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vert_input: VertInput {
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@@ -176,3 +200,88 @@ fn test_shade2() {
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);
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}
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#[test]
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fn test_shade3() {
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setup();
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let target = Entry {
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frag_input: FragInput { inputs: Vec::new() },
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frag_output: FragOutput {
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outputs: vec![ShaderInterfaceDefEntry {
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location: 0..1,
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format: Format::R32G32B32A32Sfloat,
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name: Some(Cow::Borrowed("f_color")),
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}],
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},
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frag_layout: FragLayout {
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stages: ShaderStages {
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fragment: true,
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..ShaderStages::none()
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},
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layout_data: LayoutData {
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num_sets: 1,
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num_bindings: vec![(0, 1)].into_iter().collect(),
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descriptions: vec![(
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0,
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vec![(
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0,
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DescriptorDesc {
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ty: DescriptorDescTy::CombinedImageSampler(DescriptorImageDesc {
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sampled: true,
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dimensions: DescriptorImageDescDimensions::TwoDimensional,
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format: None,
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multisampled: false,
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array_layers: DescriptorImageDescArray::NonArrayed,
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}),
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array_count: 1,
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stages: ShaderStages {
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fragment: true,
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..ShaderStages::none()
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},
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readonly: true,
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},
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)]
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.into_iter()
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.collect(),
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)]
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.into_iter()
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.collect(),
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},
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},
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vert_input: VertInput {
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inputs: vec![ShaderInterfaceDefEntry {
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location: 0..1,
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format: Format::R32G32Sfloat,
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name: Some(Cow::Borrowed("position")),
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}],
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},
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vert_output: VertOutput {
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outputs: Vec::new(),
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},
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vert_layout: VertLayout(ShaderStages {
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vertex: true,
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..ShaderStages::none()
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}),
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};
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let entry = parse("vert3.glsl", "frag3.glsl");
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do_test(&entry.frag_input, &target.frag_input);
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do_test(&entry.frag_output, &target.frag_output);
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do_test(&entry.vert_input, &target.vert_input);
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do_test(&entry.vert_output, &target.vert_output);
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do_test(&descriptor_layout(&entry.frag_layout), &descriptor_layout(&target.frag_layout));
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do_test(&descriptor_layout(&entry.vert_layout), &descriptor_layout(&target.vert_layout));
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}
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fn do_test<T>(a: &T, b: &T)
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where
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T: std::fmt::Debug,
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{
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let a = format!("{:?}", a);
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let b = format!("{:?}", b);
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assert_eq!(
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&a,
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&b,
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"\n\nDifference: {}",
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difference(&a, &b)
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);
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}
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