1
0
mirror of synced 2025-11-09 21:07:12 +00:00

updated API further to just use optionals. Updated tests

This commit is contained in:
2020-03-08 18:08:14 -07:00
parent 903f1a349d
commit fafb5e52a6
4 changed files with 485 additions and 434 deletions

View File

@@ -4,32 +4,56 @@ use shaderc::{ShaderKind, CompileOptions};
use std::fs::File;
use std::io::Read;
use std::path::{Path, PathBuf};
use std::borrow::Cow;
pub fn compile<T>(path: T, shader_kind: ShaderKind) -> Result<Vec<u32>, CompileError>
where
T: AsRef<Path>,
pub fn compile<T>(path: T, include_path: Option<T>, shader_kind: ShaderKind, compiler_options: Option<CompileOptions>) -> Result<Vec<u32>, CompileError>
where
T: AsRef<Path>,
{
let mut options = CompileOptions::new().ok_or(CompileError::CreateCompiler)?;
compile_with_options(path, shader_kind, options)
compile_with_options(&read_to_string(&path), include_path, shader_kind, compiler_options)
}
pub fn compile_with_options<T>(path: T, shader_kind: ShaderKind, mut options: CompileOptions) -> Result<Vec<u32>, CompileError>
pub fn compile_from_string<T>(input: &str, include_path: Option<T>, shader_kind: ShaderKind, compiler_options: Option<CompileOptions>) -> Result<Vec<u32>, CompileError>
where
T: AsRef<Path>,
{
compile_with_options(input, include_path, shader_kind, compiler_options)
}
pub fn compile_with_options<T>(src: &str, include_path: Option<T>, shader_kind: ShaderKind, options: Option<CompileOptions>)
-> Result<Vec<u32>, CompileError>
where
T: AsRef<Path>,
{
// TODO Probably shouldn't create this every time.
let mut compiler = shaderc::Compiler::new().ok_or(CompileError::CreateCompiler)?;
let mut f = File::open(&path).map_err(CompileError::Open)?;
let mut src = String::new();
f.read_to_string(&mut src).map_err(CompileError::Open)?;
options.set_include_callback(|path, include_type, folder_path, depth| {
get_include(path, include_type, folder_path, depth)
});
let mut options = {
match options {
None => CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap(),
Some(option) => option,
}
};
let path = {
if let Some(path) = &include_path {
options.set_include_callback(|path, include_type, folder_path, depth| {
get_include(path, include_type, folder_path, depth)
});
path.as_ref().to_str().ok_or(CompileError::InvalidPath)?
} else {
options.set_include_callback(|path, include_type, folder_path, depth| {
default_get_include(path, include_type, folder_path, depth)
});
""
}
};
let result = compiler
.compile_into_spirv(
src.as_str(),
src,
shader_kind,
path.as_ref().to_str().ok_or(CompileError::InvalidPath)?,
path,
"main",
Some(&options),
)
@@ -38,6 +62,26 @@ pub fn compile_with_options<T>(path: T, shader_kind: ShaderKind, mut options: Co
Ok(data.to_owned())
}
pub fn read_to_string<'a, T>(path: &T) -> Cow<'a, str>
where
T: AsRef<Path>,
{
let mut f = File::open(path).map_err(CompileError::Open).expect("");
let mut src = String::new();
f.read_to_string(&mut src).map_err(CompileError::Open).expect("");
Cow::Owned(src)
}
fn default_get_include(
path: &str,
include_type: IncludeType,
folder_path: &str,
_depth: usize,
) -> Result<ResolvedInclude, String> {
// TODO: Does this print out anything meaningful?
Err(format!("No include path given for {}", path).to_string())
}
fn get_include(
path: &str,
include_type: IncludeType,
@@ -59,12 +103,12 @@ fn get_include(
.to_str()
.ok_or("Path has invalid characters".to_string())?
.to_owned();
let p = p.canonicalize().map_err(|_|"Failed to parse include path".to_string())?;
let p = p.canonicalize().map_err(|_| "Failed to parse include path".to_string())?;
let mut content = String::new();
File::open(p)
.map_err(|_|"Couldn't open include directory".to_string())?
.map_err(|_| "Couldn't open include directory".to_string())?
.read_to_string(&mut content)
.map_err(|_|"Failed to read included shader".to_string())?;
.map_err(|_| "Failed to read included shader".to_string())?;
Ok(ResolvedInclude {
resolved_name,
content,

View File

@@ -15,6 +15,7 @@ use spirv_reflect as sr;
use vulkano as vk;
use std::path::Path;
use shaderc::ShaderKind;
use std::borrow::Borrow;
#[derive(Clone)]
pub struct CompiledShaders {
@@ -28,74 +29,38 @@ pub struct CompiledShader {
pub spriv: Vec<u32>,
}
pub fn load<T>(input: T, shader_kind: ShaderKind) -> Result<CompiledShader, Error>
pub fn load<T>(input: T, include_path: Option<T>, shader_kind: ShaderKind, compiler_options: Option<CompileOptions>)
-> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
Ok(CompiledShader { spriv: compiler::compile(input, shader_kind).map_err(Error::Compile)? })
}
/// Loads and compiles the vertex shader
pub fn load_vertex<T>(vertex: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let vertex = compiler::compile(vertex, ShaderKind::Vertex).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: vertex })
}
/// Loads and compiles the fragment shader
pub fn load_fragment<T>(fragment: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let fragment = compiler::compile(fragment, ShaderKind::Fragment).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: fragment })
}
/// Loads and compiles the geometry shader
pub fn load_geometry<T>(geometry: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let geometry = compiler::compile(geometry, ShaderKind::Geometry).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: geometry })
}
/// Loads and compiles the tessellation shader
pub fn load_tessellation_control<T>(tessellation_control: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let tess = compiler::compile(tessellation_control, ShaderKind::TessControl).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: tess })
}
/// Loads and compiles the tessellation shader
pub fn load_tessellation_evaluation<T>(tessellation_evaluation: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let tess = compiler::compile(tessellation_evaluation, ShaderKind::TessEvaluation).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: tess })
}
pub fn load_compute<T>(compute: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let options = CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap();
load_compute_with_options(compute, options)
}
pub fn load_compute_with_options<T>(compute: T, options: CompileOptions) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let compute = compiler::compile_with_options(compute, ShaderKind::Compute, options).map_err(Error::Compile)?;
Ok(CompiledShader {
spriv: compute,
spriv: compiler::compile(input, include_path, shader_kind, compiler_options).map_err(Error::Compile)?
})
}
pub fn load_from_string<T>(source: &str, include_path: Option<T>, shader_kind: ShaderKind, compiler_options: Option<CompileOptions>) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
Ok(CompiledShader {
spriv: compiler::compile_from_string(source, include_path, shader_kind, compiler_options).map_err(Error::Compile)?
})
}
pub fn load_compute<T>(compute: T, compiler_options: Option<CompileOptions>) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
load_compute_from_string(&compiler::read_to_string(&compute), Some(compute), compiler_options)
}
pub fn load_compute_from_string<T>(source : &str, include_path : Option<T>, compiler_options: Option<CompileOptions>) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
Ok(CompiledShader {
spriv: compiler::compile_from_string(source, include_path, ShaderKind::Compute, compiler_options).map_err(Error::Compile)?
})
}