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shade_runner/tests/shaders/frag2.glsl
2019-04-26 13:00:38 +10:00

14 lines
241 B
GLSL

#version 450
layout(location = 0) in vec4 cool;
layout(location = 1) in vec2 yep;
layout(location = 2) in float monkey;
layout(location = 0) out vec4 f_color;
void main() {
vec4 t = cool;
t.yw += yep;
t.x -= monkey;
f_color = t;
}