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shade_runner/tests/shaders/frag4.glsl
2019-04-26 16:11:48 +10:00

12 lines
184 B
GLSL

#version 450
layout(location = 0) out vec4 f_color;
layout(push_constant) uniform PushConstantData {
float time;
} pc;
void main() {
f_color = vec4(pc.time, 0.5, 1.0, 1.0);
}