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Files
shade_runner/examples/compile.rs
2019-04-26 13:00:38 +10:00

14 lines
518 B
Rust

use shade_runner as sr;
use std::path::PathBuf;
fn main() {
let project_root = std::env::current_dir().expect("failed to get root directory");
let mut vert_path = project_root.clone();
vert_path.push(PathBuf::from("examples/shaders/vert.glsl"));
let mut frag_path = project_root.clone();
frag_path.push(PathBuf::from("examples/shaders/frag.glsl"));
let shader = sr::load(vert_path, frag_path).expect("Failed to compile");
let vulkano_entry = sr::parse(&shader);
dbg!(vulkano_entry);
}