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shade_runner/examples/shaders/vert.glsl
2019-04-26 13:00:38 +10:00

11 lines
141 B
GLSL

#version 450
layout(location = 0) in vec2 position;
void main() {
vec2 p = position;
p.x += 0.2;
gl_Position = vec4(p, 0.0, 1.0);
}