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shade_runner/tests/shaders/vert4.glsl
2019-04-26 16:11:48 +10:00

11 lines
141 B
GLSL

#version 450
layout(location = 0) in vec2 position;
void main() {
vec2 p = position;
p.x += 0.2;
gl_Position = vec4(p, 0.0, 1.0);
}