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shade_runner/tests/shaders/frag3.glsl
2019-04-26 15:24:58 +10:00

10 lines
167 B
GLSL

#version 450
layout(location = 0) out vec4 f_color;
layout(set = 0, binding = 0) uniform sampler2D tex;
void main() {
f_color = texture(tex, vec2(0.0, 0.5));
}