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shade_runner/tests/shaders/vert2.glsl
2019-04-26 13:00:38 +10:00

15 lines
287 B
GLSL

#version 450
layout(location = 0) in vec2 position;
layout(location = 0) out vec4 cool;
layout(location = 1) out vec2 yep;
layout(location = 2) out float monkey;
void main() {
cool = vec4(0.0, 0.5, 1.0, 1.0);
yep = position;
monkey = 0.9;
gl_Position = vec4(yep, 0.0, 1.0);
}