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shade_runner/tests/shaders/frag1.glsl
2019-04-26 13:00:38 +10:00

8 lines
108 B
GLSL

#version 450
layout(location = 0) out vec4 f_color;
void main() {
f_color = vec4(0.0, 0.5, 1.0, 1.0);
}