Fixed small ifdef bug, added quick-sfml-templates fps graph

This commit is contained in:
MitchellHansen
2017-03-12 00:00:20 -08:00
parent b7d4191d82
commit 033e29d9b1
3 changed files with 59 additions and 16 deletions

View File

@@ -3,7 +3,7 @@
#include <util.hpp>
#include <cstring>
#ifdef defined _WIN32
#ifdef _WIN32
#define GLEW_STATIC
#include <GL/glew.h>

View File

@@ -14,24 +14,31 @@
const double PI = 3.141592653589793238463;
const float PI_F = 3.14159265358979f;
struct fps_counter {
public:
fps_counter(){
if(!f.loadFromFile("../assets/fonts/Arial.ttf")){
std::cout << "couldn't find the fall back Arial font in ../assets/fonts/" << std::endl;
} else {
t.setFont(f);
fps_counter() :
backdrop(sf::Vector2f(200, 100)), vertex_array(sf::LinesStrip) {
backdrop.setFillColor(sf::Color(0x0000003F));
if (!f.loadFromFile("../assets/fonts/Arial.ttf")) {
std::cout << "couldn't find the fall back Arial font in ../assets/fonts/" << std::endl;
}
else {
t.setFont(f);
t.setCharacterSize(18);
t.setColor(sf::Color::White);
}
}
void frame(double delta_time){
if (frame_count == 100){
void frame(double delta_time) {
// Apply 100 units of smoothing
if (frame_count == 100) {
frame_count = 0;
fps_average = 0;
}
frame_count++;
fps_average += (delta_time - fps_average) / frame_count;
frame_count++;
fps_average += (delta_time - fps_average) / frame_count;
}
void flip_units() {
@@ -40,9 +47,36 @@ public:
else
milliseconds = true;
}
void draw(sf::RenderWindow *r){
void set_position(sf::Vector2f position) {
backdrop.setPosition(position);
}
sf::Vector2f get_position() {
return backdrop.getPosition();
}
void draw(sf::RenderWindow *r) {
// FPS Line graph
r->draw(backdrop);
if (vertex_position == 200)
vertex_position = 0;
sf::Vector2f origin = backdrop.getPosition();
sf::Vector2f point = origin + sf::Vector2f(vertex_position, backdrop.getSize().y - (1.0 / fps_average));
if (vertex_array.getVertexCount() < 200)
vertex_array.append(sf::Vertex(point, sf::Color::Red));
else
vertex_array[vertex_position] = sf::Vertex(point, sf::Color::Red);
r->draw(vertex_array);
vertex_position++;
// FPS Text
std::string out;
if (milliseconds)
@@ -50,16 +84,24 @@ public:
else
out = std::to_string(floor(1 / fps_average));
t.setPosition(origin);
t.setString(out);
r->draw(t);
r->draw(t);
}
private:
bool milliseconds = false;
sf::RectangleShape backdrop;
sf::VertexArray vertex_array;
sf::Font f;
sf::Text t;
int frame_count = 0;
double fps_average = 0;
bool milliseconds = false;
int vertex_position = 0;
};
struct debug_text {