It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
This commit is contained in:
@@ -24,8 +24,6 @@ public:
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Map(uint32_t dimensions);
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Map(uint32_t dimensions);
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void dump_logs();
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void setVoxel(sf::Vector3i position, int val);
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void setVoxel(sf::Vector3i position, int val);
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bool getVoxelFromOctree(sf::Vector3i position);
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bool getVoxelFromOctree(sf::Vector3i position);
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@@ -44,9 +42,6 @@ private:
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void generate_octree(unsigned int dimensions);
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void generate_octree(unsigned int dimensions);
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// Generate children is the main recursive function
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uint64_t generate_children(sf::Vector3i pos, int dim);
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char* voxel_data;
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char* voxel_data;
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};
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};
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@@ -31,23 +31,23 @@ public:
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void Generate(char* data, sf::Vector3i dimensions);
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void Generate(char* data, sf::Vector3i dimensions);
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void Load(std::string octree_file_name);
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void Load(std::string octree_file_name);
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uint64_t *trunk_buffer = new uint64_t[buffer_size]{0};
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uint64_t *trunk_buffer;
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uint64_t trunk_buffer_position = buffer_size;
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uint64_t trunk_buffer_position = buffer_size;
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uint64_t *descriptor_buffer = new uint64_t[buffer_size]{0};
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uint64_t *descriptor_buffer;
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uint64_t descriptor_buffer_position = buffer_size;
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uint64_t descriptor_buffer_position = buffer_size;
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uint32_t *attachment_lookup = new uint32_t[buffer_size]{0};
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uint32_t *attachment_lookup;
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uint64_t attachment_lookup_position = buffer_size;
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uint64_t attachment_lookup_position = buffer_size;
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uint64_t *attachment_buffer = new uint64_t[buffer_size]{0};
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uint64_t *attachment_buffer;
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uint64_t attachment_buffer_position = buffer_size;
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uint64_t attachment_buffer_position = buffer_size;
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unsigned int trunk_cutoff = 3;
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unsigned int trunk_cutoff = 3;
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uint64_t root_index = 0;
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uint64_t root_index = 0;
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int page_header_counter = 0x8000;
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int page_header_counter = 0x8000;
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uint64_t current_info_section_position = buffer_size - 50;
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uint64_t current_info_section_position = ((uint64_t)0)-1;
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uint64_t stack_pos = 0x8000;
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uint64_t stack_pos = 0x8000;
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uint64_t global_pos = buffer_size - 50;
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uint64_t global_pos = buffer_size - 50;
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@@ -68,8 +68,8 @@ private:
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sf::Vector3i pos, // position of this generation node
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sf::Vector3i pos, // position of this generation node
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unsigned int voxel_scale // the voxel scale of this node
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unsigned int voxel_scale // the voxel scale of this node
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);
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);
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static char get1DIndexedVoxel(char* data, sf::Vector3i dimensions, sf::Vector3i position);
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char get1DIndexedVoxel(char* data, sf::Vector3i dimensions, sf::Vector3i position);
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std::vector<uint64_t> anchor_stack;
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std::vector<uint64_t> anchor_stack;
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unsigned int octree_voxel_dimension = 32;
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unsigned int octree_voxel_dimension = 32;
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@@ -151,7 +151,7 @@ inline void PrettyPrintUINT64(uint64_t i, std::stringstream* ss) {
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*ss << "[" << std::bitset<1>(i >> 15) << "]";
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*ss << "[" << std::bitset<1>(i >> 15) << "]";
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*ss << "[" << std::bitset<8>(i >> 16) << "]";
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*ss << "[" << std::bitset<8>(i >> 16) << "]";
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*ss << "[" << std::bitset<8>(i >> 24) << "]";
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*ss << "[" << std::bitset<8>(i >> 24) << "]";
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*ss << "[" << std::bitset<32>(i >> 32) << "]";
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*ss << "[" << std::bitset<32>(i >> 32) << "]\n";
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}
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}
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inline void PrettyPrintUINT64(uint64_t i) {
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inline void PrettyPrintUINT64(uint64_t i) {
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@@ -93,7 +93,6 @@ int main() {
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// =============================
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// =============================
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Map _map(32);
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Map _map(32);
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//_map.test();
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//_map.test();
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_map.dump_logs();
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std::cin.get();
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std::cin.get();
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return 0;
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return 0;
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// =============================
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// =============================
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@@ -17,100 +17,9 @@ Map::Map(uint32_t dimensions) {
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generate_octree(dimensions);
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generate_octree(dimensions);
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}
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}
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void Map::dump_logs() {
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octree.print_block(0);
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}
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uint64_t Map::generate_children(sf::Vector3i pos, int voxel_scale) {
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// The 8 subvoxel coords starting from the 1th direction, the direction of the origin of the 3d grid
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// XY, Z++, XY
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std::vector<sf::Vector3i> v = {
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sf::Vector3i(pos.x , pos.y , pos.z),
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sf::Vector3i(pos.x + voxel_scale, pos.y , pos.z),
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sf::Vector3i(pos.x , pos.y + voxel_scale, pos.z),
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sf::Vector3i(pos.x + voxel_scale, pos.y + voxel_scale, pos.z),
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sf::Vector3i(pos.x , pos.y , pos.z + voxel_scale),
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sf::Vector3i(pos.x + voxel_scale, pos.y , pos.z + voxel_scale),
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sf::Vector3i(pos.x , pos.y + voxel_scale, pos.z + voxel_scale),
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sf::Vector3i(pos.x + voxel_scale, pos.y + voxel_scale, pos.z + voxel_scale)
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};
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// If we hit the 1th voxel scale then we need to query the 3D grid
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// and get the voxel at that position. I assume in the future when I
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// want to do chunking / loading of raw data I can edit the voxel access
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if (voxel_scale == 1) {
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uint64_t child_descriptor = 0;
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// Setting the individual valid mask bits
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// These don't bound check, should they?
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for (int i = 0; i < v.size(); i++) {
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if (getVoxel(v.at(i)))
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SetBit(i + 16, &child_descriptor);
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}
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// We are querying leafs, so we need to fill the leaf mask
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child_descriptor |= 0xFF000000;
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// The CP will be left blank, contour mask and ptr will need to
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// be added here later
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return child_descriptor;
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}
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// Init a blank child descriptor for this node
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uint64_t child_descriptor = 0;
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std::vector<uint64_t> descriptor_array;
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std::vector<uint64_t> index_array;
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// Generate down the recursion, returning the descriptor of the current node
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for (int i = 0; i < v.size(); i++) {
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uint64_t child = 0;
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// Get the child descriptor from the i'th to 8th subvoxel
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child = generate_children(v.at(i), voxel_scale / 2);
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// =========== Debug ===========
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PrettyPrintUINT64(child, &output_stream);
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output_stream << " " << voxel_scale << " " << counter++ << std::endl;
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// =============================
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// If the child is a leaf (contiguous) of non-valid values
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if (IsLeaf(child) && !CheckLeafSign(child)) {
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// Leave the valid mask 0, set leaf mask to 1
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SetBit(i + 16 + 8, &child_descriptor);
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}
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// If the child is valid and not a leaf
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else {
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// Set the valid mask, and add it to the descriptor array
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SetBit(i + 16, &child_descriptor);
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descriptor_array.push_back(child);
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}
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}
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// Any free space between the child descriptors must be added here in order to
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// interlace them and allow the memory handler to work correctly.
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// Copy the children to the stack and set the child_descriptors pointer
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// to the correct value
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child_descriptor |= octree.copy_to_stack(descriptor_array, voxel_scale);
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// Free space may also be allocated here as well
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// Return the node up the stack
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return child_descriptor;
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}
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void Map::generate_octree(unsigned int dimensions) {
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void Map::generate_octree(unsigned int dimensions) {
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octree.Generate(voxel_data, sf::Vector3i(dimensions, dimensions, dimensions));
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}
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}
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@@ -2,11 +2,12 @@
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Octree::Octree() {
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Octree::Octree() {
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// initialize the first stack block
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// initialize the the buffers to 0's
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trunk_buffer = new uint64_t[buffer_size]();
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descriptor_buffer = new uint64_t[buffer_size]();
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attachment_lookup = new uint32_t[buffer_size]();
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attachment_buffer = new uint64_t[buffer_size]();
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for (int i = 0; i < 0x8000; i++) {
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descriptor_buffer[i] = 0;
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}
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}
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}
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@@ -30,55 +31,21 @@ void Octree::Generate(char* data, sf::Vector3i dimensions) {
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stack_pos -= 1;
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stack_pos -= 1;
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}
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}
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memcpy(&descriptor_buffer[stack_pos + global_pos], &std::get<0>(root_node), 1 * sizeof(uint64_t));
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memcpy(&descriptor_buffer[descriptor_buffer_position], &std::get<0>(root_node), sizeof(uint64_t));
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descriptor_buffer_position--;
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// ========================================
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// ========================================
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DumpLog(&output_stream, "raw_output.txt");
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DumpLog(&output_stream, "raw_output.txt");
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}
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output_stream.str("");
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// Copy to stack enables the hybrid depth-breadth first tree by taking
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for (int i = 0; i < buffer_size; i++) {
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// a list of valid non-leaf child descriptors contained under a common parent.
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PrettyPrintUINT64(descriptor_buffer[i], &output_stream);
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// It takes the list of children, and the current level in the voxel hierarchy.
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// It returns the index to the first element of the
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// This is all fine and dandy, but we have the problem where we need to assign
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// relative pointers to objects so we need to keep track of where their children are
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// being assigned.
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uint64_t Octree::copy_to_stack(std::vector<uint64_t> children, unsigned int voxel_scale) {
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// Check for the 15 bit boundry
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if (stack_pos - children.size() > stack_pos) {
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global_pos = stack_pos;
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stack_pos = 0x8000;
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}
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else {
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stack_pos -= children.size();
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}
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}
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// Copy to stack needs to keep track of an "anchor_stack" which will hopefully facilitate
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DumpLog(&output_stream, "raw_data.txt");
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// relative pointer generation for items being copied to the stack
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// We need to return the relative pointer to the child node list
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// 16 bits, one far bit, one sign bit? 14 bits == +- 16384
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// Worth halving the ptr reach to enable backwards ptrs?
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// could increase packability allowing far ptrs and attachments to come before or after
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//stack_pos -= children.size();
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memcpy(&descriptor_buffer[stack_pos + global_pos], children.data(), children.size() * sizeof(uint64_t));
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// Return the bitmask encoding the index of that value
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// If we tripped the far bit, allocate a far index to the stack and place
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// it at the bottom of the child_descriptor node level array
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// And then shift the far bit to 1
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// If not, shift the index to its correct place
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return stack_pos;
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}
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}
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bool Octree::get_voxel(sf::Vector3i position) {
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bool Octree::get_voxel(sf::Vector3i position) {
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@@ -291,11 +258,12 @@ std::tuple<uint64_t, uint64_t> Octree::GenerationRecursion(char* data, sf::Vecto
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uint64_t far_pointer_block_position = descriptor_buffer_position;
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uint64_t far_pointer_block_position = descriptor_buffer_position;
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// Count the far pointers we need to allocate
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// Count the far pointers we need to allocate
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for (int i = descriptor_position_array.size() - 1; i >= 0; i--) {
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for (int i = 0; i < descriptor_position_array.size(); i++) {
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// this is not the actual relative distance write, so we pessimistically guess that we will have
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// this is not the actual relative distance write, so we pessimistically guess that we will have
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// the worst relative distance via the insertion size
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// the worst relative distance via the insertion size
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uint64_t relative_distance = std::get<1>(descriptor_position_array.at(i)) - (descriptor_buffer_position - worst_case_insertion_size);
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int relative_distance = std::get<1>(descriptor_position_array.at(i)) - (descriptor_buffer_position - worst_case_insertion_size);
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// check to see if we tripped the far pointer
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// check to see if we tripped the far pointer
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if (relative_distance > 0x8000) {
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if (relative_distance > 0x8000) {
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@@ -303,16 +271,17 @@ std::tuple<uint64_t, uint64_t> Octree::GenerationRecursion(char* data, sf::Vecto
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// This is writing the ABSOLUTE POSITION for far pointers, is this what I want?
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// This is writing the ABSOLUTE POSITION for far pointers, is this what I want?
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memcpy(&descriptor_buffer[descriptor_buffer_position], &std::get<1>(descriptor_position_array.at(i)), sizeof(uint64_t));
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memcpy(&descriptor_buffer[descriptor_buffer_position], &std::get<1>(descriptor_position_array.at(i)), sizeof(uint64_t));
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descriptor_buffer_position--;
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descriptor_buffer_position--;
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page_header_counter--;
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far_pointer_count++;
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far_pointer_count++;
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}
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}
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}
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}
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// We gotta go backwards as memcpy of a vector can be emulated by starting from the rear
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// We gotta go backwards as memcpy of a vector can be emulated by starting from the rear
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for (int i = descriptor_position_array.size() - 1; i >= 0; i--) {
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for (int i = 0; i < descriptor_position_array.size(); i++) {
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// just gonna redo the far pointer check loosing a couple of cycles but oh well
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// just gonna redo the far pointer check loosing a couple of cycles but oh well
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uint64_t relative_distance = std::get<1>(descriptor_position_array.at(i)) - descriptor_buffer_position;
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int relative_distance = std::get<1>(descriptor_position_array.at(i)) - descriptor_buffer_position;
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uint64_t descriptor = std::get<0>(descriptor_position_array.at(i));
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uint64_t descriptor = std::get<0>(descriptor_position_array.at(i));
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@@ -324,15 +293,16 @@ std::tuple<uint64_t, uint64_t> Octree::GenerationRecursion(char* data, sf::Vecto
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far_pointer_block_position--;
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far_pointer_block_position--;
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} else {
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} else if (relative_distance > 0) {
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descriptor |= relative_distance;
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descriptor |= (uint64_t)relative_distance;
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}
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}
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// We have finished building the CD so we push it onto the buffer
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// We have finished building the CD so we push it onto the buffer
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memcpy(&descriptor_buffer[descriptor_buffer_position], &descriptor, sizeof(uint64_t));
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memcpy(&descriptor_buffer[descriptor_buffer_position], &descriptor, sizeof(uint64_t));
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descriptor_buffer_position--;
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descriptor_buffer_position--;
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page_header_counter--;
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}
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}
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Reference in New Issue
Block a user