Fixed a small bug regarding to AMD vs Intel OpenCL implementations
This commit is contained in:
@@ -92,7 +92,7 @@ int main() {
|
||||
_map.a.get_voxel(sf::Vector3i(5, 5, 0));
|
||||
// =============================
|
||||
|
||||
return 0;
|
||||
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML");
|
||||
window.setMouseCursorVisible(false);
|
||||
@@ -147,7 +147,7 @@ int main() {
|
||||
// Load in the spritesheet texture
|
||||
sf::Texture spritesheet;
|
||||
spritesheet.loadFromFile("../assets/textures/minecraft_tiles.png");
|
||||
spritesheet.getNativeHandle();
|
||||
//spritesheet.getNativeHandle();
|
||||
raycaster->create_texture_atlas(&spritesheet, sf::Vector2i(16, 16));
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user