Some tweaks to get the linux build running -fixed

This commit is contained in:
2017-01-10 11:16:39 -08:00
parent 791aa96da7
commit 0974ab9e83
6 changed files with 12 additions and 5 deletions

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@@ -1,6 +1,8 @@
#pragma once
#include <string>
#include <util.hpp>
#include <cstring>
#define GLEW_STATIC
#include <GL/glew.h>

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@@ -12,6 +12,7 @@
#include <deque>
#include <unordered_map>
#include <bitset>
#include <cstring>
#define _USE_MATH_DEFINES
#include <math.h>

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@@ -2,7 +2,7 @@
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Vector2.hpp>
#include <Map.h>
#include "Old_map.h"
#include "Old_Map.h"
#include "Camera.h"

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@@ -4,7 +4,7 @@
#include "SFML/Graphics.hpp"
#include "CL_Wrapper.h"
#include "Camera.h"
#include "Old_map.h"
#include "Old_Map.h"
#include "RayCaster.h"
// Renderer needs to handle the distinction between a few difference circumstances.