A decent amount of progress on voxel traversal. Converted most of it to C code to make the CL version easier

This commit is contained in:
MitchellHansen
2017-03-06 01:01:48 -08:00
parent 04a68c1dec
commit 0a457f50a6
4 changed files with 119 additions and 18 deletions

View File

@@ -272,3 +272,25 @@ inline std::vector<float> sfml_get_float_input(sf::RenderWindow *window) {
}
inline int count_bits(int32_t v) {
v = v - ((v >> 1) & 0x55555555); // reuse input as temporary
v = (v & 0x33333333) + ((v >> 2) & 0x33333333); // temp
return (((v + (v >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24; // count
}
inline int count_bits(int64_t v) {
int32_t left = (int32_t)(v);
int32_t right = (int32_t)(v >> 32);
left = left - ((left >> 1) & 0x55555555); // reuse input as temporary
left = (left & 0x33333333) + ((left >> 2) & 0x33333333); // temp
left = ((left + (left >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
right = right - ((right >> 1) & 0x55555555); // reuse input as temporary
right = (right & 0x33333333) + ((right >> 2) & 0x33333333); // temp
right = ((right + (right >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
return left + right;
}