More tweaking and refactoring

This commit is contained in:
MitchellHansen
2017-09-23 12:46:26 -07:00
parent e0cb26a9d1
commit 0b42481020
9 changed files with 154 additions and 106 deletions

View File

@@ -153,7 +153,7 @@ public:
// Queries hardware, creates the command queue and context, and compiles kernel
int init();
bool init();
// Creates a texture to send to the GPU via height and width
// Creates a viewport vector array via vertical and horizontal fov
@@ -164,12 +164,13 @@ public:
bool assign_lights(std::vector<PackedData> *data) ;
// We take a ptr to the map and create the map, and map_dimensions buffer for the GPU
bool assign_map(Old_Map *map) ;
bool assign_map(std::shared_ptr<Old_Map> map);
bool release_map();
// We take a ptr to the camera and create a camera direction and position buffer
bool assign_camera(Camera *camera) ;
bool assign_camera(std::shared_ptr<Camera> camera);
bool release_camera();
// TODO: Hoist this to the base class
// Creates 3 buffers relating to the texture atlas: texture_atlas, atlas_dim, and tile_dim
// With these on the GPU we can texture any quad with an atlas tile
bool create_texture_atlas(sf::Texture *t, sf::Vector2i tile_dim);
@@ -183,7 +184,10 @@ public:
// Take the viewport sprite and draw it to the screen
void draw(sf::RenderWindow* window) ;
// Load the saved device config from a file
bool load_config();
// Save the chosen device config to a file
void save_config();
// ================================== DEBUG =======================================
@@ -196,17 +200,14 @@ public:
private:
// Iterate the devices available and choose the best one
// Also checks for the sharing extension
int acquire_platform_and_device();
bool aquire_hardware();
// Cycle through the OpenCL devices and store *all* of their data, not super useful
bool query_hardware();
// With respect to the individual platforms implementation of sharing
// create a shared cl_gl context
int create_shared_context();
// Cycle through the OpenCL devices and store only the minimal amount of data that we need
bool aquire_hardware();
// Create a shared cl_gl context with respect to the individual platforms implementation of sharing
bool create_shared_context();
// Using the context and the device create a command queue for them
bool create_command_queue();
@@ -241,18 +242,23 @@ private:
// Run a test kernel that prints out the kernel args
void print_kernel_arguments();
// CL error code handler. ImGui overlaps the assert() function annoyingly so I had to rename it
// Cl can return 0 or 1 for success, greater or lower for fail. Return true or false based on that requirement
static bool cl_assert(int error_code);
// Take an integer error code and return the string of the related CL ENUM
static std::string cl_err_lookup(int error_code);
//static bool vr_assert(int error_code)
// Setters and getters
cl_device_id getDeviceID();
cl_platform_id getPlatformID();
cl_context getContext();
cl_kernel getKernel(std::string kernel_name);
cl_command_queue getCommandQueue();
// Our device data
// List of queried devices
std::vector<device> device_list;
// Our picked device data
cl_platform_id platform_id;
cl_device_id device_id;
@@ -265,21 +271,22 @@ private:
std::map<std::string, cl_mem> buffer_map;
std::unordered_map<std::string, std::pair<sf::Sprite, std::unique_ptr<sf::Texture>>> image_map;
// Hardware caster holds and renders its own textures
sf::Sprite viewport_sprite;
sf::Texture viewport_texture;
Old_Map * map = nullptr;
Camera *camera = nullptr;
// std::vector<LightController::PackedData> *lights;
std::vector<PackedData> *lights;
int light_count = 0;
sf::Uint8 *viewport_image = nullptr;
sf::Vector4f *viewport_matrix = nullptr;
sf::Vector2i viewport_resolution;
int error = 0;
std::shared_ptr<Camera> camera;
std::shared_ptr<Old_Map> map;
std::vector<device> device_list;
std::vector<PackedData> *lights;
int light_count = 0;
int error = 0;
};