More work on the event system, sf::Events are completely wrapped now.

This commit is contained in:
MitchellHansen
2017-01-14 13:49:56 -08:00
parent 36851ad011
commit 0e1e9af37c
10 changed files with 195 additions and 255 deletions

41
src/Pub_Sub.cpp Normal file
View File

@@ -0,0 +1,41 @@
#pragma once
#include <vector>
#include "Event.hpp"
#include "Pub_Sub.h"
void VrEventSubscriber::subscribe(VrEventPublisher* publisher, vr::Event::EventType type) {
publisher->subscribe(this, type);
}
void VrEventSubscriber::subscribe(VrEventPublisher* publisher, std::vector<vr::Event::EventType> type) {
publisher->subscribe(this, type);
}
void VrEventPublisher::subscribe(VrEventSubscriber *subscriber, vr::Event::EventType type) {
subscribers[type].push_back(subscriber);
}
void VrEventPublisher::subscribe(VrEventSubscriber *subscriber, std::vector<vr::Event::EventType> type) {
for (auto t : type)
subscribers[t].push_back(subscriber);
}
void VrEventPublisher::unsubscribe(VrEventSubscriber *s, vr::Event::EventType type) {
std::remove(subscribers[type].begin(), subscribers[type].end(), s);
}
void VrEventPublisher::notify(vr::Event event) {
// get the bucket containing subscribers to that Event_Class
std::vector<VrEventSubscriber*> *event_type_bucket = &subscribers[event.type];
// Send them the event
for (auto s : *event_type_bucket) {
s->update(this, event);
}
}