More work on the event system, sf::Events are completely wrapped now.
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41
src/Pub_Sub.cpp
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41
src/Pub_Sub.cpp
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#pragma once
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#include <vector>
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#include "Event.hpp"
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#include "Pub_Sub.h"
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void VrEventSubscriber::subscribe(VrEventPublisher* publisher, vr::Event::EventType type) {
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publisher->subscribe(this, type);
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}
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void VrEventSubscriber::subscribe(VrEventPublisher* publisher, std::vector<vr::Event::EventType> type) {
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publisher->subscribe(this, type);
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}
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void VrEventPublisher::subscribe(VrEventSubscriber *subscriber, vr::Event::EventType type) {
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subscribers[type].push_back(subscriber);
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}
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void VrEventPublisher::subscribe(VrEventSubscriber *subscriber, std::vector<vr::Event::EventType> type) {
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for (auto t : type)
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subscribers[t].push_back(subscriber);
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}
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void VrEventPublisher::unsubscribe(VrEventSubscriber *s, vr::Event::EventType type) {
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std::remove(subscribers[type].begin(), subscribers[type].end(), s);
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}
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void VrEventPublisher::notify(vr::Event event) {
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// get the bucket containing subscribers to that Event_Class
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std::vector<VrEventSubscriber*> *event_type_bucket = &subscribers[event.type];
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// Send them the event
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for (auto s : *event_type_bucket) {
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s->update(this, event);
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}
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}
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