still puzzling over how to do the voxel traversal

This commit is contained in:
MitchellHansen
2017-02-19 21:09:56 -08:00
parent 91e9de347e
commit 0f786b8647
3 changed files with 47 additions and 10 deletions

View File

@@ -122,9 +122,6 @@ uint64_t Map::generate_children(sf::Vector3i pos, int dim) {
}
else {
// 2339 is the iterative anomoly
// 30454 is the stack anomoly
uint64_t tmp = 0;
uint64_t child = 0;
@@ -171,12 +168,33 @@ uint64_t Map::generate_children(sf::Vector3i pos, int dim) {
void Map::generate_octree() {
generate_children(sf::Vector3i(0, 0, 0), OCT_DIM/2);
// Launch the recursive generator at (0,0,0) as the first point
// and the octree dimension as the initial block size
uint64_t root_node = generate_children(sf::Vector3i(0, 0, 0), OCT_DIM/2);
uint64_t tmp = 0;
PrettyPrintUINT64(root_node, &ss);
ss << " " << OCT_DIM << " " << counter++ << std::endl;
if (IsLeaf(root_node)) {
if (CheckLeafSign(root_node))
SetBit(0 + 16, &tmp);
SetBit(0 + 16 + 8, &tmp);
}
else {
SetBit(0 + 16, &tmp);
}
tmp |= a.copy_to_stack(std::vector<uint64_t>{root_node});
DumpLog(&ss, "raw_output.txt");
a.print_block(0);
a.get_voxel(sf::Vector2i(0, 0));
//a.get_voxel(sf::Vector2i(0, 0));
}
void Map::load_unload(sf::Vector3i world_position) {
@@ -229,6 +247,11 @@ void Map::setVoxel(sf::Vector3i world_position, int val) {
}
char Map::getVoxelFromOctree(sf::Vector3i position)
{
return a.get_voxel(position);
}
char Map::getVoxel(sf::Vector3i pos){
return voxel_data[pos.x + OCT_DIM * (pos.y + OCT_DIM * pos.z)];

View File

@@ -89,9 +89,11 @@ int main() {
// =============================
Map _map(sf::Vector3i(0, 0, 0));
_map.generate_octree();
_map.a.get_voxel(sf::Vector3i(0, 0, 0));
// =============================
return 0;
//return 0;
/*GL_Testing t;
t.compile_shader("../shaders/passthrough.frag", GL_Testing::Shader_Type::FRAGMENT);